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SMARTPHONE TEST
7 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.
15 - EMPTY - The room is empty; nothing happens.
26 - TORCH GOES OUT - Keep this card. At the start of each of your turns, test Luck to relight your torch. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.
38 - PASSAGE DOWN - Place a catacomb entrance marker on this chamber. Next turn, you may enter the Catacombs if you wish.
3 - SORCERER - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.