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SMARTPHONE TEST
23 - EMPTY - The room is empty; nothing happens.
27 - SECRET DOOR - You may immediately move to any adjacent space. If the space is unexplored, place a Dungeon chamer as normal. If you encounter a monster, you cannot escape.
11 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.
15 - EMPTY - The room is empty; nothing happens.
39 - SHADE - Keep this card. At the start of each of your turns, roll 2 dice:
(2) You are Killed!
(3-12) Continue your turn as normal.
Discarad this card if you enter the Catacombs or exit Dragonfire Dungeon.