SMARTPHONE TEST


18 - EMPTY - The room is empty; nothing happens.



37 - PASSAGE DOWN - Place a catacomb entrance marker on this chamber. Next turn, you may enter the Catacombs if you wish.



48 - CURSE OF THE WIZARD - Roll 1 die and rotate all Corridors in the following direction:
(1-2) 90 degrees clockwise
(3-4) 180 degrees
(5-6) 90 degrees counter-clockwise



41 - CROSSFIRE TRAP - Arrows fire from the walls at you! Test Armor. If you fail, suffer a number of wounds equal to the amount you failed by.



11 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.