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SMARTPHONE TEST
42 - TRAPDOOR - Keep this card. At the start of teach of your turns, test Agility to climb out of the trap. If you succeed, discard this card and continue your turn as normal. If you fail, suffer 1 wound and your turn immediately ends.
31 - DEAD ADVENTURER - You may search the body for treasure. IF you choose to do so, draw 1 Corpse card.
20 - EMPTY - The room is empty; nothing happens.
40 - RAZORWINGS - Roll 1 die and subtract 2 from the result to determine how many woulds the Razorwings inflict.
43 - SWINGING BLADE - Test Armor. If you fail, you are killed!