31 - DEAD ADVENTURER - You may search the body for treasure. IF you choose to do so, draw 1 Corpse card.

42 - TRAPDOOR - Keep this card. At the start of teach of your turns, test Agility to climb out of the trap. If you succeed, discard this card and continue your turn as normal. If you fail, suffer 1 wound and your turn immediately ends.

9 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.

21 - EMPTY - The room is empty; nothing happens.

38 - PASSAGE DOWN - Place a catacomb entrance marker on this chamber. Next turn, you may enter the Catacombs if you wish.