SMARTPHONE TEST


3 - SORCERER - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.



41 - CROSSFIRE TRAP - Arrows fire from the walls at you! Test Armor. If you fail, suffer a number of wounds equal to the amount you failed by.



16 - EMPTY - The room is empty; nothing happens.



36 - CAVE-IN - Keep this card. At the start of each of your turns, test Agility to cross the cave-in. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.



40 - RAZORWINGS - Roll 1 die and subtract 2 from the result to determine how many woulds the Razorwings inflict.