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SMARTPHONE TEST
23 - EMPTY - The room is empty; nothing happens.
41 - CROSSFIRE TRAP - Arrows fire from the walls at you! Test Armor. If you fail, suffer a number of wounds equal to the amount you failed by.
27 - SECRET DOOR - You may immediately move to any adjacent space. If the space is unexplored, place a Dungeon chamer as normal. If you encounter a monster, you cannot escape.
32 - DEAD ADVENTURER - You may search the body for treasure. IF you choose to do so, draw 1 Corpse card.
9 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.