SMARTPHONE TEST


46 - BOTTLE IMP - If you exit Dragonfire Dungeon, you may roll 1 die at the end of the game:
(1-3) Discard one of your other Loot cards at random
(4-6) Draw a Treasure card



19 - EMPTY - The room is empty; nothing happens.



49 - SHUFFLE - Discard this card. Then mix together the Dungeon deck and Dungeon discard pile and shuffle them. Then draw another card from the Dungeon deck and continue your turn as normal.



27 - SECRET DOOR - You may immediately move to any adjacent space. If the space is unexplored, place a Dungeon chamer as normal. If you encounter a monster, you cannot escape.



37 - PASSAGE DOWN - Place a catacomb entrance marker on this chamber. Next turn, you may enter the Catacombs if you wish.