SMARTPHONE TEST


25 - TORCH GOES OUT - Keep this card. At the start of each of your turns, test Luck to relight your torch. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.



41 - CROSSFIRE TRAP - Arrows fire from the walls at you! Test Armor. If you fail, suffer a number of wounds equal to the amount you failed by.



47 - UNSTABLE POTION - You may discard the Potion at the start of your turn and roll 2 dice:
(2) You are killed
(3-4) Suffer 6 Wounds
(5-6) Suffer 3 Wounds
(7) No effect
(8-10) Heal up to 3 Wounds
(11-12) Heal up to 6 Wounds



41 - CROSSFIRE TRAP - Arrows fire from the walls at you! Test Armor. If you fail, suffer a number of wounds equal to the amount you failed by.



18 - EMPTY - The room is empty; nothing happens.