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SMARTPHONE TEST
27 - SECRET DOOR - You may immediately move to any adjacent space. If the space is unexplored, place a Dungeon chamer as normal. If you encounter a monster, you cannot escape.
40 - RAZORWINGS - Roll 1 die and subtract 2 from the result to determine how many woulds the Razorwings inflict.
44 - GOLD COINS - 30 Coins
48 - CURSE OF THE WIZARD - Roll 1 die and rotate all Corridors in the following direction:
(1-2) 90 degrees clockwise
(3-4) 180 degrees
(5-6) 90 degrees counter-clockwise
20 - EMPTY - The room is empty; nothing happens.