SMARTPHONE TEST


19 - EMPTY - The room is empty; nothing happens.



1 - GOLEM - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.



3 - SORCERER - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.



3 - SORCERER - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.



26 - TORCH GOES OUT - Keep this card. At the start of each of your turns, test Luck to relight your torch. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.