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SMARTPHONE TEST
39 - SHADE - Keep this card. At the start of each of your turns, roll 2 dice:
(2) You are Killed!
(3-12) Continue your turn as normal.
Discarad this card if you enter the Catacombs or exit Dragonfire Dungeon.
47 - UNSTABLE POTION - You may discard the Potion at the start of your turn and roll 2 dice:
(2) You are killed
(3-4) Suffer 6 Wounds
(5-6) Suffer 3 Wounds
(7) No effect
(8-10) Heal up to 3 Wounds
(11-12) Heal up to 6 Wounds
42 - TRAPDOOR - Keep this card. At the start of teach of your turns, test Agility to climb out of the trap. If you succeed, discard this card and continue your turn as normal. If you fail, suffer 1 wound and your turn immediately ends.
17 - EMPTY - The room is empty; nothing happens.
29 - DEAD ADVENTURER - You may search the body for treasure. IF you choose to do so, draw 1 Corpse card.