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HeroClix 2011 Rules Changes
The Le (03/31/2011)
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  • ELEVATION (STAIRS / LADDERS)
    From Wizkidsgames.com:
    When moving, you must move through each of these two squares in order to change elevations (unless you have an ability like Flight or Phasing/Teleport that allows you to ignore elevated squares for movement purposes).

    Two characters occupying these two squares may make close combat attacks against one another.


    ELEVATED TERRAIN (MULTIPLE HEIGHTS)
    You can now have multiple elevations. Each elevation will have a triangle with a number on it. These triangles will only appear on maps with 3 elevations (we're not sure why).  So the ground will have a triangle with "1", while the second floor has a triangle with "2" and the third floor will have a trianfle with "3".

    From Wizkidsgames.com: On maps with more than 2 elevations, we are going to be using small triangles where you change elevations so that you know just how high up your character is. Maps that do not use elevation level triangles follow all of the current rules of HeroClix – you just treat the grounded terrain as “level 1” and the elevated terrain as “level 2”. There’s no need for the numbers when there are only the two levels.

    HeroClix Rules Changes 2011 Line of Fire If you are already familiar with lines of fire and the way that elevation factors into the equation, learning to use multiple levels of elevation is relatively simple. In fact, in terms of 2 elevations, the rules are the same. Simply replace “grounded” with “a lower elevation” and replace “elevated” with “a higher elevation” and all of the same principles apply.

    Example (see image to right): When characters are on different levels of terrain, the lines of fire behave just like they do now when the only 2 terrain levels affecting the line of fire are those 2 levels. In this picture, we have Enchantress on level 2, Thor is on level 3, and Loki is on level 4. Enchantress and Thor can draw lines of fire to each other. Thor and Loki can draw lines of fire to each other (in fact, since Thor has 2 targets, he can draw a line of fire to both Enchantress and Loki with one attack). It is the line of fire between Enchantress and Loki that is blocked.

    INDOOR VS OUTDOOR TERRAIN
    From Wizkidsgames.com: Firstly, the walls that make up the edge of indoor terrain can definitely be destroyed. Secondly, indoor blocking terrain (and consequently, indoor walls) is considered to exist at all elevations. This is different from outdoor blocking terrain which will only exist at the elevation of the terrain.

    KNOCKBACK PATH
    HeroClix Rules KnockBack ExampleFrom Wizkidsgames.com: If the knock back path is not along a straight horizontal or vertical line, then the knock back path follows the diagonal line starting with the square that is on the opposite side of the target from the attacker, in both the vertical as well as horizontal direction.

    Example (see right image):
    Thor has hit Loki and rolled doubles, so there is knock back. Obviously, the line of fire is not on a vertical, horizontal or perfect diagonal, so we need to figure out the knock back path. The first instruction tells us that it “follows the diagonal line”, so there are only 4 choices for that (labeled A, B, C, and D). Next, we’re told that they have to be on “the opposite side of the target from the attack” – that narrows the list of choices to A and C. Lastly, the instructions say “in both the vertical and horizontal direction” – the grey lines illustrate the “vertical and horizontal” lines that are being implied by this. There is clearly only one square that is opposite from the attacker in both directions – square A – and that is the path that the knock back will follow.


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Your Comments:
@Drummy: The new wording for Phasing is: "Give this character a move action and move it up to its speed value. It ignores the effects of characters and terrain on movement."

That last sentence is important because that means free breakaway!

Posted by: The Le on 6/6/2011 8:17:48 PM
Question; in the new wording for phase/teleport it no longer says "automatically breaks away", is this because that is an accepted characteristic of the ability, or is break away now required in order to use phase/teleport when based with an opposing character?

Posted by: drummy on 6/6/2011 8:10:05 PM
It isn't you speed value that is reduced, it is your range.

Posted by: Trypswitch on 4/6/2011 8:12:48 PM
i didnt see anything on not giving them an action token for probability control, anyone want to chime in on this?

if so then:

while resting a character since i dont take an action, i can rest and have them prob?

does this count into my total actions per turn?

Posted by: Sparkdemon on 4/5/2011 7:45:32 AM
With the restirctive limit on how many figures are needed for Themed Teams, I almost hope they bring back Mutant and Psychic. Not taking an Action Token for using the theme Prob is alright, but I think I'm not going to like these (Theme Team) changes.

Posted by: Dairoka on 4/4/2011 12:41:41 PM
Well they need to fix stealth, it is just simply too overpowered and overplayed. at my venue there are a few players who ONLY use stealthed characters such as the new deadpool or any of the x force, and although they never win (their teams are too finite in their power range) if any of the veteran players have anything to say about it, it is still overpowered in ability.

you are forcing me to not only get up close to the characters that are obviously melee oriented, but i cant even run in, outwit, and then shoot? your telling me that with the LE deadpool i have to deal with a 19 defense in stealth? wolfsbane with a 19 shapechange, and if im correct ALSO supersenses?! and dont even get me started on the infamous nightcrawler?

Posted by: sparkdemon on 4/4/2011 5:10:44 AM
I hate the new rules for the themed teams having to have 6 figs on a generic team at 400 pts. to count as a themed team is nuts. the themed teams seem like to be any use now need to only be played at the 300 point increments (300, 600, 900, ect.) I just see less themed teams showing up now and back to what are the most powerful things I can get on the table its a shame to see the themes basically go away.

Posted by: themadcelt on 4/3/2011 4:12:50 PM
I like where they are going with these. So far it seems like alot of clean up. Hopefully they will have rules that let me put down an object I'm carrying without breaking it or tk.

Posted by: Javasquirrel on 4/1/2011 3:31:15 AM
Not sure I will like theese changes. but hey.. i just love the game, and can always play by the old rules at home.

Posted by: Wolfman on 3/31/2011 2:52:03 PM
That's a fair amount of information to digest... Thanks for breaking the news, The.

Posted by: MEsch1974 on 3/31/2011 12:48:31 PM