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GAMORA
Both point levels are interesting but you are not buying much for the extra 25 points. For 100 points you need someone with either very specific pit-crew skills or someone that can take some type of punch. 17 Super Senses doesn't lend itself to taking a punch and she's got to get close to hurt anyone.
Speaking of hurting someone however, at 75 points if she is attacking an opposing figure chosen by her trait, she can Sidestep into adjacency and Close Combat Expert that figure with her trait, and then we're looking at at at a 10-11 AV and deal 5-6 points of damage depending on how you split up the CCE. (Trait + CCE has the potential for 6 damage, and Precision Strike for some guaranteed damage!).
That's strong for a 75 point figure and her Plasticity makes her lock down a big-boy that she's selected with her trait.
Continued Below...
Late dial Probability Control is always a nice addition too. I would have liked to have seen her be given Combat Reflexes instead of Super Senses for her 1st two clicks on the 100 point version, then she's be worth the costs.
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