SMARTPHONE TEST


6 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.



42 - TRAPDOOR - Keep this card. At the start of teach of your turns, test Agility to climb out of the trap. If you succeed, discard this card and continue your turn as normal. If you fail, suffer 1 wound and your turn immediately ends.



0 - TROLL - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.



22 - EMPTY - The room is empty; nothing happens.



0 - TROLL - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.