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#1: SGT JOKER
Straight from the Dark Knight movie (way better than the lame Dark Knight Rises), Sgt Joker is a very versatile piece that will make your opponents scratch it's head (which is good for you). Right off the bat you'll notice that the Sgt has 3 Team Abilities, most noteably the
and
- again, that second one will let him lend his fantastic [11] attack to an ally, which is nothing to sneeze at.
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![The Joker as Sgt HeroClix Dial The Joker as Sgt HeroClix Dial](/hcw/images_Figures/DC/DarkKnightRises/TheJokerAsSgt.png)
On the powers front, it's all blue for this Joker. A full dial of Shape Change, which is already impressive -- but even moreso when you consider his defense averages to 16.8 per click. Toss a low point thug in there and his Mastermind will keep him around for an entire game.
His range isn't great -- just 3, but with Penetrating/Psychic Blast he's going to be very potent if he can get that shot in. This joker's only got a measely 5 life, but every bit counts, and I'm certain that opposing players will underestimate (and ignore) this character on the battlefield, which would be a huge mistake!
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