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When this character would be hit by a ranged combat attack, if the attacker doesn't have [KC], you may roll a d6. On a result of 5-6, this character evades the attack. Uncopyable
Bat Sentry has always been so-so. It's an okey filler piece and decent tie-up figure. With 2 clicks of Charge and 3 clicks of Incapacitate, he can get into position quickly for a quick punch. He's also the first piece that has move-able parts!
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Bat Sentry is still a very fun piece to use, especially if you can field three or four of them. As a tie up piece, the new ability helps just a little bit early on, but once your in the heat of battle it wont' matter much. Bat Sentry is a close combat tie up piece, and this new KC ability doesn't really help or hurt that role.
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Old Rating: C+
New Rating: C+
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