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Clix Beat: Quasar
The Le (03/12/2012)
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Related: Clix Beat: Zuvembie
Related: Clix Beat: S.H.I.E.L.D. Enforcer
Related: Clix Beat: Dr. Strange
Related: Clix Beat: Green Arrow (CJ039)
Goto Comments

HeroClix Quasar Dial

INCAPACITATE: THE GREAT EQUALIZER

I'd argue that the middle clicks of life are the most powerful for Quasar because of Incapacitate and a double-ranged attack (and a very useable range of 8). Having Running Shot allows you to move 5 spaces too, giving Quasar an effective 13 range to smack 2 people with Incap. Why is Incapacitate so great? Because it doesn't matter if your opponent has Impervious or Invulnerability -- Incapacitate will stop them in their tracks (and force them to push if they don't have Willpower). It truly is the Hulk/Superman stopper.

For you Golden Age players, you may be tempted to throw Stunning Blow on Quasar, but don't do it! It's not worth it, and you'll be kicking yourself if Quasar takes damage that throws him past his Incapacitate.

Here's another great idea -- use Running Shot to run away from your opponent (which most players don't do), and will frustrate those close combat Wolverine-type figures. Staying at a distance is important since Quasar only has Energy Shield/Deflection for the rest of his dial. Note that these are also his utility clicks of life, so use that Enhancement if you can -- but I would prefer to keep Quasar there as a primary attacker with Incapacitate.

The last couple clicks of life is pretty weak, but Quasar's defense get's a nice little bump. The most important ability here is Telekinesis, which has a whole slew of possibilities. Rather than running away to a Support ally, I think you should keep Quasar in the fight. If you've got a melee friendly nearby, use Telekinesis to put him/her into position for a powerful attack!


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Your Comments:
The amazing adventures of overbiteman!!

Posted by: El Bastardo on 4/29/2012 7:36:49 PM
"Is it me, or does this Quasar look like Napoleon Dynamite? Gosh!!

Posted by: John "

I think it looks more like one of the guys from Bevis and Butthead.

Posted by: Sir Christopher on 3/12/2012 12:41:57 PM
I'm thinking of Rogue.

Posted by: Joagus on 3/12/2012 10:02:00 AM
I've been thinking is there a really good flyer to have Quasar carry around? Can anyone think of a character with flight who would particularly benefit from a phasing carry? Or indeed a single base transporter? There are a few Giants I'd love to carry but the power doesn't let him do that.

Posted by: Mantis Warrior on 3/12/2012 9:25:04 AM
Thanks for these The Le. I really like the images you used this time, keeping the dial in view on every page but with new pretty pictures!
As for his perplex in conjunction with hypersonic speed I hope I WOULD be using it on my attack value as, at the start of my move when doing the free action, I'd hope to have no enemy in range/LOS ready to HSS in and out. In any other non HSS-ing situation I'd agree 110% though!
Oh and on his back dial I love barrier against grounded opponents I would argue that it's even better than incapacitate and makes up for its loss.

Posted by: Mantis Warrior on 3/12/2012 9:20:09 AM
Is it me, or does this Quasar look like Napoleon Dynamite? Gosh!!

Posted by: John on 3/12/2012 7:03:43 AM