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FINAL THOUGHTS
As you can see, Zuvembie can be quite a beast at just 25 points, but you can't just send him out alone! Without any damage reducers or move-and-attack abilities, Zuvembie is a sitting target with just 4 clicks of life!
Your best bet is to carry Zuvembie around with a character that has Flight and use Zuvembie as a secondary or tertiary attacker. As I said, the lack of mobility really hurts, but he can do some damage with that Trait and Exploit Weakness
From Wikipedia: Robert E. Howard created the "zuvembie" in his short story "Pigeons From Hell", published in Weird Tales in 1938. In the story, a woman can become a zuvembie by drinking the Black Brew. The resulting creature is no longer human, knowing no friend or relative. It cannot talk, or think like a human. It doesn't need to eat and will live forever, staying in a cave or an old house. It has certain powers—it can command owls, bats, snakes, pigeons and werewolves. It can hypnotise the living with its voice, and command the body of someone it has killed until the body is cold. It can only be killed by lead or iron.
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COMMUNITY ADVICE
Here's some thoughts from the fine folks in the NE Ohio Facebook group...
•Sam P: "Purchase as many as you can then put Nightmare with the many zuvembies!"
•Jess V: "Play them with a cheap GL to carry them up."
•Jason W: "Abin Sur is their friend....actually 18 defend ch'p is even better!"
HeroClix Recommended Feats: Double Time, Skullduggery, Frog Legs (water zombies!), and Camouflage
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