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AREA OF EFFECT (new to 2013): Some powers and abilities use the term “area of effect.” An area of effect allows a power or game effect to target more than one character. Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire. When it includes an attack, only one attack roll is made and the Attack Total is compared to each target character as well as any other characters specified by the area of effect. When a character is attacked exclusively as a result of being in an area of effect, it is not considered a target of the attack and it may be friendly to the attacking character.
The game effect including an area of effect will define how damage is dealt to hit characters and may specify targeted characters’ damage differently from other hit characters. When a power or ability uses a ranged combat attack with an area of effect, if the game effect describes target characters, then the attacking character may multi-target normally, possibly creating multiple areas of effect.
•See Energy Explosion
DUO ATTACK: Give this character a power action to make a duo attack. This character possesses for this action. It makes a close or ranged combat attack as a free action. After the attack resolves, it may make an additional close or ranged combat attack as a free action with its damage value modified by -1 to a minimum of 1.
2012 Wording: Give this character a power action to make a duo attack. This character possesses for this action. It makes a close or ranged combat attack as a free action. After the attack resolves, it may make an additional close or ranged combat attack as a free action with its damage value modified by -1 to a minimum of 1. If this character is defeated or loses Duo Attack as a result of the first attack, the second attack is not made.
GIANT REACH: This character ignores opposing characters’ Plasticity and adds 1 to its d6 roll when breaking away. This character can use the Carry ability. When this character is given an action that includes a close combat attack, all squares within a range of 2 and line of fire are considered adjacent. This ability can’t be countered.
2012 Wording: This character ignores opposing characters' Plasticity and adds 1 to its d6 roll when breaking away. When this character is given a move action it can use the Carry ability. When this character is given an action that includes a close combat attack, all squares within a range of 2 and line of fire are considered adjacent. This ability can’t be countered.
MULTIATTACK: Once per turn, give this character a power action. It can be given any two actions as free action. Resolve the first free action before giving it the second. Modify this character’s damage value by -1 to a minimum of 1. This ability can’t be countered.
2012 Wording: Once per turn, give this character a power action. It can be given any two actions as free actions and may activate the same effect with each free action. Resolve the first free action before giving it the second. Modify this character’s damage value by -1 to a minimum of 1. This ability can’t be countered.
TINY SIZE: Modify this character’s defense value by +1 against ranged combat attacks. A friendly character that is larger and adjacent can use the Carry ability to carry up to one character regardless of its other combat symbols, does not reduce its speed value for doing so and can continue to use the Carry ability if it can normally. This ability can’t be countered.
2012 Wording: Modify this character’s defense value by +1 against ranged combat attacks. A friendly character that is larger and adjacent can use the Carry ability to carry up to one character, does not reduce its speed value for doing so and can continue to use the Carry ability if it can normally. This ability can’t be countered.
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