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10 Minutes with Hair10
The Le (02/10/2010)
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Karl "Hair10" Markovich was one of the earliest HeroClix rules arbiter for Wizkids for many years. He's since left the world of arbiting, but his legacy still stands. We sit down with Karl to get his thoughts on HeroClix, and more.

FirestormThe Le: You mentioned the Special Powers that Ghost Rider and Firestorm needs. What's your opinion of the amount of figures that are being given Special Powers these days?

 

Hair10: You're opening a can of worms with this one. :-p I'll try to keep my opinion on it short...

We have special powers now so it would be impossible to remove them from the game. Personally, I'd like to see special powers be truly "special". Do we need every fifth figure to have some version of modified Perplex? No, not really. Giving them the standard Perplex would usually accomplish the desired result. Did we need Avengers Quicksilver to have HSS, but only option 1? Not at all. Almost nobody used HSS option 2... and it went away anyhow! There's a bunch of special powers that aren't special at all. They're just some rehashed, remashed, redone version of something that would have been just fine on the figure in the first place. Special powers should be really special... something that you just can't represent without it. Figures like Deadman come to mind. He simply couldn't be made without the special power and been 'character accurate'.

Basically, I don't think every fig needs 3-4 special powers. It needlessly complicates and slows down the game. They should be used sparingly and only when absolutely needed. As an example, I played a game this past weekend that was a figure draft event (you and your opponent each brought figs and then drafted them before the game started). Just for kicks I broke out a bunch of the Indy figs... the dark Judges, Angelus, unique Hellboy, etc. It was a breath of fresh air to NOT have to continually stop the game, refer to a card, and say "now what does that character's attack power do again?"!

I would be all for "split color' power slots on the dial to represent those times when a special power just represents two powers, such as "This character may use Leap/Climb and Stealth". Just split that power slot with black and orange like they did with the original Batman promo fig from Hypertime.

The Le: Do you recall any ruling changes/clarifications that you fought for, and won?

Hair10: There were many, but nothing I can recall off the top of my head. It probably wouldn't make a good story even if I could think of one. You may want to throw this question out and ask me about keywords or something instead. HA! :)


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Your Comments:
Great interview!

I agree with EVERYTHING Hair say about R/E/V, Special powers, 2 color powers and the Tuttle dislike. :p

Posted by: CarlosMucha on 2/16/2010 9:45:37 PM
Well, I'm really new to HeroClix, and have never played the game before, even though I bought a bunch of stuff as I plan to introduce the game to my family this weekend. I am a BIG Heroscape fan (my introduction to tabletop gaming) but I got interested in HC because of the comic book characters. At first glance, it seems a lot more complicated than Scape because of the PAC, but just like we did with Scape, we play the quick rules first to get the hang of the game before introducing the PAC. I did a trail run of some turns by myself just to get an idea of how combat flowed and it was very cool, it has a lot of back-and-forth (I really like the critical hit/miss and pushback mechanics), so I'm excited to see how the game goes over. I look forward to picking all of your brains about HC.

Posted by: dynomutt312000 on 2/13/2010 8:27:26 AM
I can't say I disagree with a single point made in the article (except maybe the author being more of a DC fan :)). I too enjoy getting nearly a complete set when I pick up a case, and hate having to dish out $$ to complete my set - GW takes too much of my money to devote any more to clix. I prefer quality over quantity (I use the figs in RPGs, and hate representing characters with painted lumps of plastic). And I liked not having to send off for a buy it by the brick fig. I am also glad, of course, that clix is back, and am looking forward to Blackest Night.

Posted by: Nova00 on 2/11/2010 3:26:43 PM
Very interesting article. I do remember reading some of Hair's comments and the replies on WK realms when it was up. Between him and some of the others (Harpua & nbperb mainly) they helped some some problems our judge wasnt to sure about in years past. I agree with alot of what he said here and hope WK/N doesnt just blow it off, if they even read it at all. But like BB said in his comment. I'm glad we have our game back.

Posted by: Nightwing-fan on 2/10/2010 5:20:22 PM
Nice interview, really helps pass the time her in the winter wonderland of central PA. I never met Hair but he sure has an interesting perspective on the game. I too hope the New Wizkids will learn from past mistakes, but when its all said and done I'm glad we have our game back.

Posted by: battlinbichon on 2/10/2010 12:09:37 PM