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Slade Files: Dracula
Eric Schaen (02/26/2013)
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Related: Slade Files: Superman
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Dracula HeroClix Dial Combating Dracula
If you find yourself facing Dracula, if you win the map choice the obvious thing to do is pick a map with the least amount of hindering terrain. Even if your characters will benefit from Stealth this is a still a good idea. Remember Dracula has to move in carefully or risk being mowed down by ranged attacks. Powers like Penetrating/Psychic Blast and Ranged Combat Expert will do just fine and Stealth busting powers or team abilities work particularly well against him. 

The Mystics team ability is also useful against him; he may not take Mystics damage thanks to his Steal Energy trait, but the Mystics TA will effectively cancel his Steal Energy powers at the very least. Characters with the combo of Running Shot & Pulse Wave are probably your best bet, but then again aren’t they always? Lastly, if he lands on those Regeneration clix, be sure to press the attack even if you have to push to do so, you don’t want him coming back, trust me.

Conclusion
Even at 214 points Dracula is extremely formidable. When you combine his colorful combat dial with flight, Indomitable, and 11 clix of life, Dracula is… well, a monster; both figurative and literally.

Amusingly, Dracula and 2 vampires come to an even 300 points. Normally, I’m a little put off by teams with no ranged capabilities, but on the right map this trio of terror may just have a solid chance at victory.

More HeroClix World Recommended feats: Repulsor Shield, Camouflage, Alias


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Your Comments:
I love this Dracula, I always pair him with Mole Man and if I’m too far away from my opponent I use the mind control to close the distance then I finish off with charge. If they are already in range Mole man give Dracula a second chance to use Steal Energy.

Posted by: Ace on 7/31/2013 10:28:31 AM
He can't use Shellhead.

Posted by: B on 6/28/2013 7:45:28 AM
The upcoming Fear Itself Dracula looks 10x Better

Posted by: The Wanderer on 4/22/2013 2:07:28 PM
I think this awesome don't like the zero range but its workable prolly gonna put him on my 8000 point team

Posted by: webslinger2099 on 3/14/2013 9:59:02 AM
@Mantis Warrior: I'm not in love with Camouflage on him. He can only use it for three clicks (less than half his dial) and they're in the middle. It also only protects him from ranged combat attacks, not Outwit, which is what he really wants to avoid.

Posted by: Zack on 3/2/2013 3:50:43 PM
@ let; he's right it was ruled on back when indomitable started showing up.

Posted by: mighty mouth on 2/28/2013 3:38:04 PM
This guys new best friend is Mole Man. Add a Composite Superman at 80 points and TK and you got yourself a winning monster theme team.

Posted by: Chessman on 2/28/2013 9:48:26 AM
Mantis Warrior: You sure about that? My understanding is that Shellhead's prerequisite is a damage reducing power, not the defense combat symbol itself.

Posted by: The Le on 2/28/2013 9:35:54 AM
Yea, I have been leaving feats off my articles as they are no longer part of the modern game. However, going forward I think I'll include a #1 feat suggestion.

Posted by: Mighty Mouth on 2/28/2013 8:38:20 AM
@Mantis Warrior: The Feat Suggestions were something I added in to round out the article. Good catch on the Shellhead.

Posted by: The Le on 2/27/2013 12:07:53 PM
Nice Write up, thanks Eric. I'm looking forward to running the all vampire team you mention when my second vamp appears in the mail.

Feats-wise you can't give him shellhead because he is indomitable and the prerequisite is for the standard defence symbol. Camouflage however is a brilliant call. One of my top 5 feats in the whole game especially for tent poles who need their immunity from ranged attacks (though not immunity to outwit for camouflage rather than stealth)

Posted by: Mantis Warrior on 2/27/2013 9:23:46 AM
This guy is super hard to kill. I played guy yesterday in a golden age tournament and he kicked the crap out of my wolf pack team. He used a lethal combo buy combining Dracula with mole-man from the galactic guardians set.

Posted by: Heroclixvillian on 2/26/2013 6:32:40 PM
Good review, pretty balanced for the figure presented. To respond to the confusion over the starting on orange line click #4: In the mothballed game of Horrorclix, which had vampires in from the starter, most of those start on click #2 or #3 also. In many cases, they have the Horrorclix version of the power, Steal Energy, named (surprise!) Vampiric. (Works the same way as Steal Energy for the Horrorclix-impaired.) In short that feature in the design of this figure is not unprecedented.

Posted by: MEsch1974 on 2/26/2013 12:27:01 PM