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DreamClix: Zombie Apocalypse
(10/26/2010)
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Related: Blackest Zombie Night
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Related: Quintessential Freddy Krueger
Goto Comments

Zombie Apocalypse HeroClix DreamClixWEAPONS
Simply put, weapons should be 3-d objects littered throughout the map that can be picked up by anyone as a free action:

Give a character occupying the same square as this object a free action and place it on that character's card. The character can now use objects for their attacks.

Weapons would fall into two categories: melee and ranged.

WEAPONS (MELEE)
Melee weapon objects (baseball bat, iron pan, cricket bat) would offer a standard +3 to attack values and +1 to damage; this is because just hitting a zombie a heck of a lot easier with a crowbar than with your bare fists. Since standard zombies only have 3 life and humans have a standard [2] damage, a Gibson guitar's +1 damage is an excellent zombie killing weapon. One good smack in the head and the zombie is toast. Of course, the value of your guitar is going to drop like a rock, but you probably have bigger things to worry about.

WEAPONS (RANGED)
Zombie Apocalypse HeroClix DreamClixRanged weapon objects (pistol, bow + arrow, uzi) would work much differently than melee weapons. Each ranged weapon object should be placed on a special object-dial to represent it’s various bonuses. Each dial should have a weapon name, attack bonus,range, attacks per turn, damage, and a number of clicks representing the number of bullets you have. Using a ranged weapon is always a Combat Action. Let’s consider this dial for a Shotgun.

SHOTGUN
•Type: Shotgun
Attack Bonus : +5
Range: 4
Damage: 4
Attacks per Action: 2
capacity: 6 clicks

The shotgun is a powerful yet easy-to-use weapon, but only in close quarters, hence it’s range of 4 and huge attack bonus. Note that the damage is a static value, not a bonus value -- the shotgun always deals [3] damage, unless you get a critical hit. Everything is pretty self-explanatory, except perhaps Attacks Per Turn and Capacity.

Attacks per Action: In this case, a single combat action allows you to make two ranged attacks (resolve the first attack before attempting the second). It's works exactly like Fusillade, except you can attack the same target if you wish.

Capacity: To prevent abuse, the Shotgun has a 6-click capacity -- each time you make an attack, you have to turn the weapon dial one-click; when it reaches EMPTY, the weapon is out of ammo and you can’t use it anymore for ranged attacks (but you *can* use it for melee). So even though the shotgun has a wicked attack bonus, you only have 6 shots available.


Now consider a Hunting Rifle, which is much harder to use (since you need to aim for the head) and takes longer to load.

Zombie Apocalypse HeroClix DreamClixHUNTING RIFLE
Type: Rifle
Attack Bonus: 0
Range: 8
Damage: 2
Attacks per turn: 1
Capacity: 8 clicks
No move bonus: +4 attack value, +4 range, Critical hit when your modified attack roll is 14 or higher.

As you can see, the Hunting Rifle has a huge range and bigger ammo clip than the Shotgun, but no attack bonus since it's very difficult to use. It's damage is actually much less than the shotgun since you're more likely to shoot a limb rather than the head.

No Move Bonus: This is a special bonus you get if you take a combat action without moving first. This represents your decision to aim your shot (and use the rifle's scope). It grants a whopping +4 bonus to your attack value and lets you shoot +4 squares farther! And since you're aiming for the head, you have a good chance of getting a critical hit!

While we're at it, we might as cover the standard pistol

.38 SPECIAL
Type: Pistol
Attack Bonus: +2
Range: 6
Damage: 1
Attacks per turn: 3
Capacity: 6 clicks
Special: You can use two pistols at once; if you do, a single combat action allows you fire both weapons against one target, but you receive a -2 to your attack rolls when you do.

So dual-wielding (gangsta style) gives you more attacks (3 on each weapon with a single combat action), but you lose your attack bonus. Then again, you do have a higher chance to get a critical hit.


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Your Comments:
heroclix world is obsessed with zombies

Posted by: bp29 on 11/2/2011 3:35:47 PM
Like the ideas i really do, but Horrorclix are still quite easy to get a hold of, and it has enough varied Zombies and Humans (survivor types)to fullfil your zombie needs.

Me and my best gaming buddy recently bought a couple of cases of Horrorclix between us and have mixed things up between the Horror and Hero systems a few times now with some fun results.

My recommendation for playing a mix of both systems would be to use the Horrorclix rules system as your basis and only use heroes from the avengers set or earlier, anything newer is way to unbalanced due to power creep.
even like this zombies still dont hold out too well against the heroes so give the zombie player extra VP's for killing/converting victims to help counter balance things.
Another cool twist is to allow the zombie player to convert any heroes he slays into thier Zombie version if you have access to the models, failing that they can replace the slain hero with a Zombie Minion instead

Posted by: Ste on 10/29/2010 9:55:16 PM
Wow. I would seriously play this everyday. Awesome ideas. Have you worked out any more info for the game? For example, do the zombies stop for hindering terrain? How many actions do they get? 3 for a 300 point team?

How about a Special Power where a zombie can "pop out" from a specially marked square and roll a die to see if he can attack? You know, to simulate when zombies appear out of nowhere to attack the survivors? So many ideas...

Posted by: Sundown on 10/26/2010 8:43:54 PM
Nice.

Posted by: Lord Logan on 10/26/2010 4:35:33 PM
I agree with ikari. Go with movie themes. Not just horror or sci-fi. How about a figure of Scarface? "Say hello to my little friend!" They can be small booster packs like they did with Hex. Not just movies! How about video game characters too. I can see it now....Mortal Combat Scorpion takes on Marvel villain Scorpion. "Get over here!" The possiblities are awesome.

Posted by: Lordcassidyg on 10/26/2010 11:06:53 AM
here all ready games that have zombies.and horrorclix fills that need but more well kown horror film monsters like ghostface or the fly and the thing. in a horror movies bouster set

Posted by: ikari on 10/26/2010 9:34:49 AM
The 'Hunter' pounces people. The Smoker drags things over. Also should give him plasticity as a trait, too, just because he's that hard to beat down.

Posted by: CosmicHate on 10/26/2010 1:32:03 AM