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Related: Slade Files: Moon Knight (ASM)
Related: Slade Files: Carnage
Related: Slade Files: Magneto (GsX)
Related: Slade Files: Spider-Man
(Back in Black)
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Playing Spider-Man
To get the most out of Spider-Man start by choosing a map with a good amount of elevated terrain, and make use of his improved movement ability. Since his first attack will most likely be the one that does the most damage, make sure you back him up with some Probability Control and make that hit count by targeting that stealthy character sporting Outwit in the bushes. His first clix has his best combat values so be cautious about when you choose to push Spidey. Once Spidey’s off his first clix, you may seriously want to consider if it’s morphing time.
Combating Spider-Man
Since this Spidey does not have damage reducers, if you manage to get past his Super Senses and land a hit, it’s going to stick. Still, he is very mobile so catching him could be a problem. The obvious choice is to use Outwit to counter his Spider-Agility or Super Senses. No Outwit, no problem. Spidey is susceptible to powers like Poison and Pulse Wave as options to get around those pesky Super Senses. Taking actions that may force him to push is another option you can consider.
Conclusion
While a few design choices are holding this rendition back from being what I would call “the definitive Spider-Man”, this version does make a lot of headway in the right direction. No doubt Spidey here is a highly playable character and I have a feeling he’s going to surprise a lot of folks on the battlefield.
I guess you can best sum up ASM #024 with some classic lyrics from the Rolling Stones:
You can't always get what you want,
But if you try sometimes well you might find
You get what you need…
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