POWERS
Charge
Earthbound/Neutralized
Flurry
Force Blast
Hypersonic Speed
Leap/Climb
Mind Control
Phasing/Teleport
Plasticity
Running Shot
Sidestep
Stealth
Blades/Claws/Fangs
Energy Explosion
Incapacitate
Penetrating/Psychic Blast
Poison
Precision Strike
Pulse Wave
Quake
Smoke Cloud
Steal Energy
Super Strength
Telekinesis
Barrier
Combat Reflexes
Defend
Energy Shield/Deflection
Impervious
Invincible
Invulnerability
Mastermind
Regeneration
Super Senses
Toughness
Willpower
Battle Fury
Close Combat Expert
Empower
Enhancement
Exploit Weakness
Leadership
Outwit
Perplex
Probability Control
Ranged Combat Expert
Shape Change
Support

TEAM ABILITIES
•Batman Ally
•Batman Enemy
•Calculator
•Crime Syndicate
•Green Lantern Corps
•Hypertime
•Injustice League
•Justice League
•Justice Society
•Kingdom Come
•Legion of Super-Heroes
•Mystics
•Outsiders
•Police
•Quintessence
•Suicide Squad
•Superman Ally
•Superman Enemy
•Titans
•Underworld
•Watchmen
•2000 AD
•Arachnos
•Bureau of Paranormal Research and Defense
•CrossGen
•Crusade
•Danger Girl
•Founders
•Freedom Phalanx
•Guardians of the Globe
•Kabuki
•Top Cow
•Vox Populi
•Avengers
•Avengers Initiative
•Brotherhood of Mutants
•Defenders
•Fantastic Four
•Hydra
•Masters of Evil
•Minions of Doom
•Morlocks
•Mystics
•Police
•Power Cosmic
•S.H.I.E.L.D.
•Serpent Society
•Sinister Syndicate
•Skrulls
•Spider-man Ally
•Ultimate X-Men
•Ultimates
•X-Men

OTHER
•Carry
•Colossal (symbol)
•Colossal Stamina
•Duo (symbol)
•Duo Attack
•Fist (symbol)
•Flier (symbol)
•Flier (transporter symbol)
•Flight
•Giant (symbol)
•Giant Reach
•Giant Stride (retired)
•Great Size
•Indomitable (symbol)
•Merge
•Move and Attack
•Multiattack
•Sharpshooter (ability)
•Sharpshooter (symbol)
•Split
•Swim
•Swimmer (symbol)
•Swimmer (transporter symbol)
•Tiny (symbol)
•Tiny Size
•Transporter (symbol)
•(Objects General)
•Continual (retired)
•Destroying Objects
•Holding An Object
•Immobile Objects
•Objects As Terrain
•Objects In Close Attacks
•Objects In Ranged Attacks
•Objects In Your Force
•Picking Up An Object
•Relics
•Special Objects
•Using Objects as Weapons
•Additional Team Abilities
•0 Damage
•Area Of Effect
•Damage Depletion Modifier
•Evade
•Healing
•Knock Back
•Knock Back Damage
•Knocked Back Off Elevated Terrain
•Locking
•No Damage
•Penetrating Damage
•Themed Teams
•Unavoidable Damage
•Use and Possess
•Victory Points
•Wild Cards
•Close Combat Actions
•Double Power Actions
•Epic Actions
•Free Actions
•Power Actions
•Ranged Combat Actions
•Rule of Action Tokens
•Rule of Minimums
•Rule of Occupancy
•Rule of Replace then Modify
•Rule of Three

ATA
•All-Star Squadron
•Amazon
•Atlantis
•Checkmate
•Green Lantern Honor Guard
•Justice League International
•League Of Assassins
•Legionnaires
•Monster Society of Evil
•Secret Six
•Shadowpact
•The Society
•White Lantern Corps
•Alpha Flight
•Dark Avengers
•Fantastic Force
•Guardians of the Galaxy
•Hellions
•Horsemen of Apocalypse
•Morlocks
•New Mutants
•Nextwave
•Outlaws
•Reavers
•Runaways
•Serpent Society
•Squadron Supreme
•Thunderbolts
•U-Foes
•X-Force


Outwit

(Last Updated: 03-06-2014 )

HeroClix  Power Give this character a free action to counter a power or a combat ability possessed by a single target opposing character until the beginning of your next turn. Any game effects with a duration specified by the countered power or combat ability are removed. A character using this power must be within range (minimum range 6) and line of fire to the target.

2012 Wording: During your turn, give this character a free action to counter a power or a combat ability possessed by a single target opposing character until the beginning of your next turn. Any game effects with a duration specified by the countered power or combat ability are removed. A character using this power must be within 10 squares and line of fire to the target.

•Also see Use and Possess


Official FAQ

•(Players Guide, 2014): When a Special Power is used to counter all powers on a character, it causes new powers to appear on the dial to also be countered, as the character’s dial changes.

•(Players Guide, 2014): If a countered power no longer shows on the dial, but then returns to the dial before the beginning of the Outwitting player’s next turn, the power is still countered.


•One use of Outwit will counter all aspects of a character’s Improved Movement or Improved Targeting; the combat ability is Improved Movement (or Improved Targeting), not the little colored squares and symbols that follow afterwards.  You do not need to/can’t counter each little colored square and squiggle in an Improved Movement/Targeting description. (11-01-2012) Read more: http://heroclix.com/uncategorized/improving-on-perfection/#ixzz2AzVBeiAC


HeroClix World Notes

•Outwit can not be used to counter Traits. However, if the trait let's the character "possess" a power, then that "power" can be countered. (also see Use and Possess)

•Outwit can be used to counter the following combat abilities: Carry, Duo Attack, Flight, Giant Stride, Indomitable, Sharpshooter, and Swim.