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This week's Awesome Clix is one of my all-time favorite ranged combatants: Veteran Green Arrow! This 50 point powerhouse comes to us from the Cosmic Justice set, and he's just as powerful today as he was back then. As a matter of fact, with the changes to Incapacitate and Ranged Combat Expert, he's even more powerful today.
Awesome Clix is a series that discusses Golden Age characters that should be used in today's Modern age games. Seriously, why aren't you using these figures?
Vet Green Arrow's first 3 clicks are the most crucial, setting up some RCE and INCAP very early on. But most importantly he's got a range of 10 -- wow! Your early strategy is simple -- use Telekenisis to put Green Arrow on the edge of a rooftop in hindering... just snipe all day long!
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If you really want to do 3 damage with RCE, then be my guest, but Incapacitate is where the party's at -- which lets Green Arrow stop the likes of the Hulk or Superman with ease. Get him off of his first click and he's still got good attack values and some Leap/Climb so he can run away and get into a different position to snipe.
In a team, Green Arrow should be treated as a potent secondary attacker. It's crucial that you get him in cover as soon as possible to take advantage of his Stealth. For the most part you don't want to push him off his first click unless it's late in the game and you don't have need for Stealth.
Since you're in Golden Age, here are some feats that can help Green Arrow (not that he needs it): Alias, Armor Piercing (which goes great with the current Incap rules), Elite Sniper (expensive, but it makes Green Arrow uber powerful), Loner (good card since these keywords may be hard to use), and my favorite card: Lucky Break.
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