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KC Revisited
The Le (01/31/2016)
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Related: Worst Clix Ever - World's Finest
Related: Batman Arkham Origins HeroClix Spoilers
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Related: Superman / Wonder Woman Spoilers
Goto Comments

KC Revisited HeroClix
We continue our look at the KC figures with RED ROBIN!

Kingom ComeWhen this character would be hit by a ranged combat attack, if the attacker doesn't have [KC], you may roll a d6. On a result of 5-6, this character evades the attack. Uncopyable 


Red Robin was probably the best of the original KC figures. It actually came out in the "second wave" with DC Legacy, and it was good. Those 3 clicks of Incapacitate with two ranged attacks (range 8) was good back then, and it's even better now that Incap deals damage! Double Energy Explosion attack is real nice too.

Continued Below



REd Robin HeroClix Dial

On the defense, he benefits from 2 clicks of Super Senses, and with the new KC TA he gets to roll twice against most ranged attacks!

Related: Batman Dead End Movie

Coupled with Outwit (and a range of 8) and some Ranged Combat Expert, you've got an extremely mobile piece that's a great secondary attacker. Toss on some Armor Piercing, and you're good to go.

Old Rating: A-

New Rating: A

It's Talkback Tuesday! Lets us know what you think of Red Robin (or the new KC in general) for a chance to win a free HeroClix!


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Your Comments:
Magog seems to be the one who benefits the most for me. Moving into close combat got significantly easier. Instead of taking a hit or maybe 2 before closing on a crafty opponent, now he is as likely to have zero or one hit taken. That said, I liked the old TA quite a bit, even if I forgot to use it more often than most TAs.

Posted by: aqhoffman on 10/14/2017 5:35:16 PM
I've always loved kc and the characters from the story.

Posted by: Matt on 2/21/2016 10:13:04 PM
This figure needs indomitable badly! ( being made before that awesome time of special powers. ) having to wait a turn was rough especially if you didn't have a flier drop you off in your spot.
Outwit was handier before because outwit range was 10 I believe rather than a minimum of 6.

Back in these days we played with so many medics we might as well have owned an ambulance company. The design of the day was dials that really tailed downward. Hence the need for a medic. There was a huge effect on getting hit.. Today's dials are steadier and shorter. Today's run to the medic is probably tougher especially escaping kill box situations precisely because of dial length.

The KC ability should have allowed for a choice between new and old versions. I have been saved so many times while being in stealth from getting based by the old KC TA. That being said I love the new one and it is definitely an improvement! Outwit and perplex protection! Thank you Wizkids!

Posted by: BAM on 2/13/2016 7:11:43 AM
Red Robin reminds me of a badly cooked hot pudding. That first bite is delicious but the centre is undercooked and he has a very soggy bottom. Unfortunately, due to his top click stealth and big range in many situations the change to KC hinders him despite the coolness of double dip super senses :(

Posted by: MantisWarrior on 2/10/2016 10:26:49 PM
2 chances to avoid Ranged Combat attacks, this KC TA is a better version os Skrulls TA also, instead of the Mage Knight Terrify spin-off ... =P

The 3rd click with 2 targets incapacitate + willpower will make him very annoyng, unfortunatelly he already lost the Outwit ... =/

For 90 points this is a very solid seccond attacker, and for some colorblind guys you can thing he's Space Ghost ...

Posted by: GuiMaron on 2/9/2016 3:02:04 PM
What?!?! they have the Red Robin from Kingdom Come!! I wish they would just make for Kingdom Come set, loved reading that comic series.

Posted by: Go on 2/9/2016 2:34:18 PM
Red Robin is a very versatile piece that will come in handy in 300 point games and I look forward to using it.

Posted by: Urmom on 2/9/2016 2:07:06 PM
All Magog needs now is SI Dr. Strange for that 18 defend and he'll be good. Plus, he can taxied by him too!

Posted by: Lord Logan on 2/3/2016 2:33:39 PM
In general the Hypersonic KC figures will benefit most from the change as they are most likely to be at range from an opponent at the end of their turn.
Close combat attackers will benefit from a bit of protection on the way in and protection from ranged figures 'chipping in' when they are trying to clobber someone. However they will now be more vulnerable to opposing figures 'piling in' to their nice one on one bout.
Ranged figures will probably already have some ranged protection however (ESD or Stealth) so will miss the anti close combat 'ward' effect of the old ability most.
IMHO

Posted by: MantisWarrior on 2/3/2016 8:46:04 AM
Dang my bad... I missread what you typed sorry.. I thought by saying "game effects that trigger off of evasion effects (such as Precision Strike) will still work against this team ability." I thought you meant the TA still works against powers like precision strike. Lol it sounded funny sorry...

Posted by: Bardock on 2/1/2016 6:13:58 PM
Actually no a character targeted by precision strike can't evade using the KC TA cause prescion strike - can't be transfered, reduced below 1 or evaded. Since prescion strike never really stated just "super senses" to evade the power super senses is an evade same as the new KC TA allows a character to "evade" with range attacks like that of super senses. But precision strike would still prevent a character using the KC TA from evading.

Posted by: Bardock on 2/1/2016 6:08:28 PM
While this is similar to the standard defense power Super Senses, it is not granting the character Super Senses— this means that a character with Kingdom Come team ability that can also use Super Senses now has two chances to evade a ranged combat attack. However, this is an evasion effect so game effects that trigger off of evasion effects (such as Precision Strike) will still work against this team ability. The team ability is also Uncopyable— this means that it can’t be copied by a Wild Card.

Read more: http://heroclix.com/heroclix/dc-heroclix-worlds-finest/dc-heroclix-worlds-finest-kingdom-come-team-ability/

Posted by: Tom on 2/1/2016 4:48:11 AM
Never mind. I'm on drugs ><

Posted by: Puuka on 1/31/2016 4:16:40 AM
You forgot to mention the new KC TA also works against Precision Strike

Posted by: Puuka on 1/31/2016 4:13:50 AM