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DreamClix: Zombie Apocalypse
(10/26/2010)
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Related: Quintessential Jason (Double Feature!)
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Goto Comments

DreamClix Zombie Apocalypse HeroClixThere is no doubt that zombies are popular. Sales of the Walking Dead are high (with a tv series starting on Halloween), and even HeroClix got in on the act with it's Marvel Zombie figures.

And with the plethora of Zombie properties out there, the Zombie Apocalypse could be a perfect tie-in to the HeroClix World (see what we did there?)

That being said, there’s a few things that need to be done to make this a hot seller. The first hurdle is scope. Traditionally HeroClix has always been about a small group of figures fighting other small groups. This is in contradiction to a zombie apocalypse, where we have huge waves of zombies always coming at you. Let's start off with Zombies.

DreamClix is a series of articles dedicated to new Clix properties we'd like to see in the future. These new properties should mostly be in their own world, with no crossover / compatibility to HeroClix or other Clix games (we don't want to see Pikachu in our Avengers vs JLA HeroClix matches, thank-you-very-much).

ZOMBIES
Zombies should be a fairly predictable creature with a standard 3 life, no damage reduction, and a standard [1] damage. Zombies don't have any ranged attacks, and their teeth should only do one damage. Doesn't sound threatening, does it? It will when you're surrounded by eight of them!

Still, we need a way to make the undead a force to be reckoned with. They need to be truly terrifying. I've got a few good solutions.

First, zombies can be given an action each turn and don't require action tokens. Seriously, have you ever seen a zombie stop to take a breather? I don't think so. And then there's that pesky zombie bite.

ZOMBIE BITE
DreamClix Zombie Apocalypse HeroClixX: When a zombie deals damage to a human, put a Zombie Bite Token on the human's card. At the end of the human player's turn, roll 2 dice for each Zombie Bite Token on it (roll separately for each Bite Token). On a result of 9 or less, that human takes 1 unavoidable damage.

There you have it! The bite itself may only do one damage, but it has long lasting negative effects! This one simple mechanic adds a level of fear and will keep you on your toes. You never want to be surrounded by zombies and now you know why. Just one bite can and will eventually kill you.

•Critical Hits: When a Zombie scores a critical hit, damage is doubled and an extra Zombie Bite Token is placed on the survivor's card.

RAISE THE DEAD
Of course, the undead isn't just frightening because they can kill you, the whole concept is frightening because you will eventually become one of them. So we add this easy mechanic:

When a human character is KO'ed, place a Corpse Token in the square that it was KO'ed. At the beginning of the Zombie Player's turn, the Zombie player rolls 2 die for each Corpse Token; on a result of 7+, replace the Corpse Token with the original KO'ed figure and heal a number of clicks equal to 1 + it's total number of Zombie Bite Tokens. That character is now considered a zombie under the control of the zombie player.


So not only will humans come back from the dead, they'll come back with more than 1 click of life! The bites he had, the faster he would have died, and the stronger he'd be! This "new" zombie would certainly be stronger than the others, but that just helps add fear in the game.


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Your Comments:
heroclix world is obsessed with zombies

Posted by: bp29 on 11/2/2011 3:35:47 PM
Like the ideas i really do, but Horrorclix are still quite easy to get a hold of, and it has enough varied Zombies and Humans (survivor types)to fullfil your zombie needs.

Me and my best gaming buddy recently bought a couple of cases of Horrorclix between us and have mixed things up between the Horror and Hero systems a few times now with some fun results.

My recommendation for playing a mix of both systems would be to use the Horrorclix rules system as your basis and only use heroes from the avengers set or earlier, anything newer is way to unbalanced due to power creep.
even like this zombies still dont hold out too well against the heroes so give the zombie player extra VP's for killing/converting victims to help counter balance things.
Another cool twist is to allow the zombie player to convert any heroes he slays into thier Zombie version if you have access to the models, failing that they can replace the slain hero with a Zombie Minion instead

Posted by: Ste on 10/29/2010 9:55:16 PM
Wow. I would seriously play this everyday. Awesome ideas. Have you worked out any more info for the game? For example, do the zombies stop for hindering terrain? How many actions do they get? 3 for a 300 point team?

How about a Special Power where a zombie can "pop out" from a specially marked square and roll a die to see if he can attack? You know, to simulate when zombies appear out of nowhere to attack the survivors? So many ideas...

Posted by: Sundown on 10/26/2010 8:43:54 PM
Nice.

Posted by: Lord Logan on 10/26/2010 4:35:33 PM
I agree with ikari. Go with movie themes. Not just horror or sci-fi. How about a figure of Scarface? "Say hello to my little friend!" They can be small booster packs like they did with Hex. Not just movies! How about video game characters too. I can see it now....Mortal Combat Scorpion takes on Marvel villain Scorpion. "Get over here!" The possiblities are awesome.

Posted by: Lordcassidyg on 10/26/2010 11:06:53 AM
here all ready games that have zombies.and horrorclix fills that need but more well kown horror film monsters like ghostface or the fly and the thing. in a horror movies bouster set

Posted by: ikari on 10/26/2010 9:34:49 AM
The 'Hunter' pounces people. The Smoker drags things over. Also should give him plasticity as a trait, too, just because he's that hard to beat down.

Posted by: CosmicHate on 10/26/2010 1:32:03 AM