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Related: Pow! Batman
Related: The Dark Knight Fails to Rise
Related: Dark Knight 1960s
Related: Worst Clix Ever - World's Finest
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With the release of World's Finest HeroClix, the team ability received a major update! Now that and are actually different, your older KC figures might be playable again. First, let's take a look at the changes:
Old TA:
Whenever an opposing character given an action attempts to move from a non-adjacent square into a square that is adjacent to a character using the Hyper time team ability, it must roll a d6. On a result of 1-2, the opposing character cannot move to any square adjacent to the character using this team ability that turn. Characters using this team ability ignore them on opposing characters.
New TA:
When this character would be hit by a ranged combat attack, if the attacker doesn't have [KC], you may roll a d6. On a result of 5-6, this character evades the attack. Uncopyable
Essentially the new TA gives you Super Senses against ranged attacks, which is pretty cool. Also notice the TA is now uncopyable, and for good reason. So how is this going to impact older KC figures? Let's take start with Batman...
Continued Below...
Batman's always been one of the weakest of the original KC figures. He was horribly over-priced at 188 points and had horrible defense -- even when 9 was the average attack value, you could take Batman down quickly. Of course, a whole dial of Outwit was good back then, when you could use it at a range of 10 all the time.... but now it's horrible since he can only use Outwit with a range of 6.
Incapacitate is better now that he deals damage (back in the day, it dealt 0 damage), but with just a range of 6, it won't be very useful... even with Running Shot.
So has the new ability made Batman better? Not really. He's ineffective as a ranged combatant and would get pwned by any low point figure. That new "super senses against ranged" attacks helps a little, but his defense is just too low to survive, especially with all the Probability Control running around now.
His only saving grace is his middle clicks with true Super Senses. My understanding is that Batman can attempt to evade ranged attacks twice -- once by rolling for Super Senses and once by rolling for . Still, with such a horrible defense value, I don't think even a dozen Super Senses would help.
Related: HeroClix Probability and Statistics
Old Rating: F
New rating: D-
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