RECENT
15 HeroClix Sets We Want
Top 12 Joker HeroClix
Top 5 DOFP HeroClix
Top 12 Spider-Man HeroClix
Top 10 Wildcards
15 Things You Don't Know About HeroClix
5 Fixes for Spiral
Top 5 Reasons Ben Affleck Will Suck as Batman

OTHER
Top 5 X-Men
Top 10 Worst Mutant Names
Top 5 Modern Age Supermans
Top 10 Iron Man Covers
Top 5 Modern Age Hulks
Top 10 Amazing Spider-Man Covers
Top 10 Aquarium HeroClix
10 Best Movie Hero Costumes
Top 20 in 2012
Top 5 Hero vs Hero Smackdowns!
Top 5 Zombie Movies
Top 5 Gears of War Weapons
Top 5 Street Fighters
owlman166's Top 5 DC Wants
Top 5 HeroClix Accessories
Top 5 Superhero Movies
Top 6 Standard HeroClix Powers
Top 5 Worst Modern Age Sculpts
Top 5 Spider-Man Clix
5 Worst Modern Age Clix
Top 5 GsX Traits
Top 5 Movie-Clix
Top 5 Marvel Tech
Fixing Superman
5 Awesome Justice League Fights
5 Awesome Spider-Man Fights
Faces of Eddie
10 Battle Packs (We Want)
Marvel DUOS You Want
DC DUOS You Want!
Top 8 Sets We Want
22 HeroClix box sets (we want)
Top 10 Signs You're Obsessed with HeroClix
Top 5 Overrated Clix


Clix Beat: Green Arrow (CJ039)
The Le (01/14/2014)
 Page:  1  2 

Related: Clix Beat: Skrull Assassin
Related: Clix Beat: Zuvembie
Related: Clix Beat: Quasar
Related: Clix Beat: Cobra
Goto Comments

HeroClix Green Arrow StrategyWhile Green Arrow doesn't have any defensive powers, that one click of Stealth will go a long ways. Just carry Green Arrow to a rooftop and plop him down on hindering terrain and you'll have a powerful sniper that can either deal 3 damage with Ranged Combat Expert or ruin the day of two opponents with a double Incapacitate attack.

In Golden Age games, you can even stick Stunning Blow and/or Armor Piercing on him (and we're also big fans of Spotter). If you don't have any high ground to put Green Arrow on, just leave him on the ground floor and give him Trick Shot.



HeroClix Green Arrow Dial



Related: Clix Beat: Kantus

You're not going to want to push him out of his first click of Stealth and [11] attack value, but don't worry if you do -- Green Arrow has lasting power thanks to 3 total clicks of Incapacitate and 4 clicks of Ranged Combat Expert. Oh, and don't discount Leap/Climb since it gives Green Arrow an excellent way to run away (remember, Green Arrow is built for ranged combat, not close combat).

There's really not much more to talk about. Green Arrow's dial is simple, straight forward, and a real beast in 300 point games (or more). He doesn't need special powers, traits, or even feats to keep the Hulk or Superman at bay -- and that's worth it's weight in gold!


 Page:  1  2 

Back to Top

Your Comments:
@Superfriend
True modern age prices are low-ish (I'm based in the UK where we pay more for our clix) but you can often still get 2-3 golden age figs for the price of one modern age fig so the good ones are worth pointing out. Besides it's nice when they play something other than one 300 point Iron Man and use some strategy for a change! If we buy from the US websites the postage goes through the roof! If you know of a good UK / Europe supplier I'm all ears though!

Posted by: Mantis Warrior on 1/21/2014 12:10:30 PM
@MantisWarrior: Thanks. I am very pleased with how the Green Arrow article turned out, and will likely keep focus on Golden Age figures in future Clix Beats. I think there are MANY figures that are viable in today's game. The Paramedic and Con Artists are a given, but additional gems include:
•Xplosion Taskmaster
•Xplosion Destiny
•HT Jay Garrett Flash
•Ultimates Hawkeye
•Fantastic Forces Black Knight
•Fantastic Forces Ghost Rider
•Legacy Batman
•Icons Raven
•etc etc etc

OMG... too many to choose from.

Posted by: The Le on 1/21/2014 11:00:09 AM
@Mantis Warrior
"afford a decent bunch of figs at pocket-money prices."
Have you taken a look at the majority of CU and some R prices of recent sets on line? I was looking at one the other day and they had a dozen or more pieces from Invincible Iron Man for 33 cents each.

Posted by: superfriend on 1/21/2014 10:40:52 AM
Nice to see Clix Beat back! I'd go so far as to say the full R/E/V of Green Arrow is worth a look. None are poor for the points. In fact GA is my one Must-Have from Cosmic Justice that I don't own :(

I'd love to see which other clix you'd rate from the early sets as modern age viable. It's something I've been working on myself to help some kids at my games club afford a decent bunch of figs at pocket-money prices.

I'm not touching the DC vs Marvel debate with a 10' pole but I will say from Hypertime the following are useful...

V Robin: 22 points for all your smokecloud needs (better by far under 2013 rules)

E Blue Beetle: Fun with Force Blast without wasting tokens for the setup.

R Solomon Grundy: Gotham keyworded mastermind fodder that just keeps soaking up the damage.

R Superman: for people who hate Superman and want to see him KO'd by a bystander token! ;)

There are a few others who are not the best at what they do but are the cheapest so if you MUST include Harley Quinn to activate the Joker's trait from a later set, the Hypertime Rookie is ideal (and brings some perplex for her puddin' too!).

Posted by: MantisWarrior on 1/21/2014 8:53:16 AM
@superfriend a fair statement.

Posted by: The Le on 1/17/2014 7:39:23 AM
@LE
I remember the separate universe play back then. In fact, I remember being told that WK decided to scale back the numbers for the DC game. While that made some of the pieces not that good against Marvel pieces, it did not make the entire set bad. Remember, in Infinity Challenge hard to hit characters were given an 18 defense with Invulnerability. In DC they were given a 16 with Impervious. Easier to hit, but harder to make the damage stick. They were in fact, as you said, separate games.

As for mixing, there are lots of events even now that stipulate you can't mix universes. At one store I ran a cross universe Atlantis theme team with SM Flashpoint Aquaman, GG Namor and some SI Atlantian Warriors. When I mentioned this at another store, they said they would never allow it. Several players at both stores thought it was a cool idea.

While I don't often reach for pieces from that era anymore it is not because of the pieces themselves but because they are packed away and harder to get to. With the overwhelming number of games being Modern Age and the sheer number of pieces in Modern Age, most of the time I just don't even bother to look at pieces older than the Superman set. I also like the newer oreo-style dials.

Although I did make the effort to find and run JL 001 Batman earlier this week.

Posted by: superfriend on 1/16/2014 12:40:43 PM
@superfriend: But that's my point. Even back then they weren't very good. The Marvel Infinity Challenge (and then Clobberin' Time) sets were so much stronger than Cosmic Justice at the time -- there's a reason DC HeroClix was almost cancelled completely after Hypertime. It's only saving grace was Cosmic justice.

To be fair, back then you weren't allowed to run DC and MARVEL tournaments together - each universe had to be separate for official tournaments. But those requirements were often ignored, which led to the fair comparison of DC/MARVEL... and the extremely fair conclusion that Hypertime just wasn't very good overall.

Posted by: The Le on 1/16/2014 11:32:28 AM
@LE
They don't need to hold up today. They only needed to be good then. And if you are playing Golden Age you get to throw things like the Stunning Blow feat on V Nightwing. Then there is V Plastic Man which has a starting AV of 11.

Instead of discussing the merits of Hypertime as a set in a Green Arrow thread, I'd rather see you update the post above to say "the 2nd DC set" and move on to take on the challenge of my earlier post comparing the various versions of Green Arrow over time.

Posted by: superfriend on 1/16/2014 11:20:48 AM
@superfriend: There were some gems in Hypertime at the time (like Swamp Thing), but even back then most of the figures weren't very good. Even those the "gems" just don't hold up very well to today's game.

The REV Flash and Unique Flash (with 20 HSS) are some of the only ones that can make it in today's Golden Age. I'll take another look and see if there's any gems I'm missing, but all in all most of the Hypertime were way to expensive for their stats/powers (too expensive back then and today).

Posted by: The Le on 1/16/2014 10:56:58 AM
@LE
Was Hypertime that horrible? As the first DC set and a more DC fan than Marvel, it is what brought me into the game and I loved it. Batman, Plastic Man, Flash, Steel, Nightwing, Catwoman, Blue Beetle, Booster Gold. I loved that first set.

Posted by: superfriend on 1/16/2014 9:25:10 AM
You mentioned the change to Incapacitate, but you forgot to mention the change to Range Combat Expert. RCE now allows you to increase either damage or attack. You now get +2 to divide between attack and damage any way you want. +2 attack, +2 damage or +1 to each. I think it really gives the power the function the name has described from the beginning. An "expert" should be able to have a better attack if that is what is called for.

Arrow has always been a fav character of mine. Nice to see him getting some props here. I agree, this piece is very good. I often ran the Exp version on JL teams way back when. Maybe you could follow this up with a Green Arrow comparison article. I remember enjoying using the Crisis version and the new JL52 piece is nice with the 3 lightning bolts and energy explosion.

Posted by: superfriend on 1/15/2014 6:49:18 AM
@Antony: Ooops! Good call. I want to say it was an accident, but the reality is that my subconscious probably suppressed all memory of the terrible Hypertime set...!

Posted by: The Le on 1/15/2014 5:22:40 AM
I think somebody has forgotten Hypertime - Cosmic Justice was the second DC Heroclix set

Posted by: Antony on 1/15/2014 2:55:27 AM