A character holding an object may throw it at a single opposing character; a character holding an object does not have to attack with the object when given a ranged combat action. To throw an object, give the character a ranged combat action and make a ranged combat attack, even if its range value is 0. Regardless of the attacker’s Range Value, light objects can be thrown 8 squares; heavy objects, 6 squares. Regardless of the attacker’s Damage Value, a successful ranged combat attack with an object deals Object Damage. Object Damage means a light object deals 2 damage; and a heavy object deals 3 damage.