(Last Updated: 03-06-2014 )
Give this character a free action to counter a power or a combat ability possessed by a single target opposing character until the beginning of your next turn. Any game effects with a duration specified by the countered power or combat ability are removed. A character using this power must be within range (minimum range 6) and line of fire to the target.
2012 Wording: During your turn, give this character a free action to counter a power or a combat ability possessed by a single target opposing character until the beginning of your next turn. Any game effects with a duration specified by the countered power or combat ability are removed. A character using this power must be within 10 squares and line of fire to the target.
•Also see Use and Possess
Official FAQ
•(Players Guide, 2014): When a Special Power is used to counter all powers on a character, it causes new powers to appear on the dial to also be countered, as the character’s dial changes.
•(Players Guide, 2014): If a countered power no longer shows on the dial, but then returns to the dial before the beginning of the Outwitting player’s next turn, the power is still countered.
•One use of Outwit will counter all aspects of a character’s Improved Movement or Improved Targeting; the combat ability is Improved Movement (or Improved Targeting), not the little colored squares and symbols that follow afterwards. You do not need to/can’t counter each little colored square and squiggle in an Improved Movement/Targeting description. (11-01-2012) Read more: http://heroclix.com/uncategorized/improving-on-perfection/#ixzz2AzVBeiAC
HeroClix World Notes
•Outwit can not be used to counter Traits. However, if the trait let's the character "possess" a power, then that "power" can be countered. (also see Use and Possess)
•Outwit can be used to counter the following combat abilities: Carry, Duo Attack, Flight, Giant Stride, Indomitable, Sharpshooter, and Swim.