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POWERS
•Speed
Charge
Earthbound/Neutralized
Flurry
Force Blast
Hypersonic Speed
Leap/Climb
Mind Control
Phasing/Teleport
Plasticity
Running Shot
Sidestep
Stealth
•Attack
Blades/Claws/Fangs
Energy Explosion
Incapacitate
Penetrating/Psychic Blast
Poison
Precision Strike
Pulse Wave
Quake
Smoke Cloud
Steal Energy
Super Strength
Telekinesis
•Defense
Barrier
Combat Reflexes
Defend
Energy Shield/Deflection
Impervious
Invincible
Invulnerability
Mastermind
Regeneration
Super Senses
Toughness
Willpower
•Damage
Battle Fury
Close Combat Expert
Empower
Enhancement
>Exploit Weakness
Leadership
Outwit
Perplex
Probability Control
Ranged Combat Expert
Shape Change
Support
TEAM ABILITIES
•DC
•
Batman Ally
•
Batman Enemy
•
Calculator
•
Crime Syndicate
•
Green Lantern Corps
•
Hypertime
•
Injustice League
•
Justice League
•
Justice Society
•
Kingdom Come
•
Legion of Super-Heroes
•
Mystics
•
Outsiders
•
Police
•
Quintessence
•
Suicide Squad
•
Superman Ally
•
Superman Enemy
•
Titans
•
Underworld
•
Watchmen
•INDY
•
2000 AD
•
Arachnos
•
Bureau of Paranormal Research and Defense
•
CrossGen
•
Crusade
•
Danger Girl
•
Founders
•
Freedom Phalanx
•
Guardians of the Globe
•
Kabuki
•
Top Cow
•
Vox Populi
•MARVEL
•
Avengers
•
Avengers Initiative
•
Brotherhood of Mutants
•
Defenders
•
Fantastic Four
•
Hydra
•
Masters of Evil
•
Minions of Doom
•
Morlocks
•
Mystics
•
Police
•
Power Cosmic
•
S.H.I.E.L.D.
•
Serpent Society
•
Sinister Syndicate
•
Skrulls
•
Spider-man Ally
•
Ultimate X-Men
•
Ultimates
•
X-Men
OTHER
•Combat Abilities
•
Carry
•
Colossal (symbol)
•
Colossal Stamina
•
Duo (symbol)
•
Duo Attack
•
Fist (symbol)
•
Flier (symbol)
•
Flier (transporter symbol)
•
Flight
•
Giant (symbol)
•
Giant Reach
•
Giant Stride (retired)
•
Great Size
•
Indomitable (symbol)
•
Merge
•
Move and Attack
•
Multiattack
•
Sharpshooter (ability)
•
Sharpshooter (symbol)
•
Split
•
Swim
•
Swimmer (symbol)
•
Swimmer (transporter symbol)
•
Tiny (symbol)
•
Tiny Size
•
Transporter (symbol)
•Objects
•
(Objects General)
•
Continual (retired)
•
Destroying Objects
•
Holding An Object
•
Immobile Objects
•
Objects As Terrain
•
Objects In Close Attacks
•
Objects In Ranged Attacks
•
Objects In Your Force
•
Picking Up An Object
•
Relics
•
Special Objects
•
Using Objects as Weapons
•Definitions
•
Additional Team Abilities
•
0 Damage
•
Area Of Effect
•
Damage Depletion Modifier
•
Evade
•
Healing
•
Knock Back
•
Knock Back Damage
•
Knocked Back Off Elevated Terrain
•
Locking
•
No Damage
•
Penetrating Damage
•
Themed Teams
•
Unavoidable Damage
•
Use and Possess
•
Victory Points
•
Wild Cards
•Actions!
•
Close Combat Actions
•
Double Power Actions
•
Epic Actions
•
Free Actions
•
Power Actions
•
Ranged Combat Actions
•Golden Rules
•
Rule of Action Tokens
•
Rule of Minimums
•
Rule of Occupancy
•
Rule of Replace then Modify
•
Rule of Three
ATA
•DC
•
All-Star Squadron
•
Amazon
•
Atlantis
•
Checkmate
•
Green Lantern Honor Guard
•
Justice League International
•
League Of Assassins
•
Legionnaires
•
Monster Society of Evil
•
Secret Six
•
Shadowpact
•
The Society
•
White Lantern Corps
•MARVEL
•
Alpha Flight
•
Dark Avengers
•
Fantastic Force
•
Guardians of the Galaxy
•
Hellions
•
Horsemen of Apocalypse
•
Morlocks
•
New Mutants
•
Nextwave
•
Outlaws
•
Reavers
•
Runaways
•
Serpent Society
•
Squadron Supreme
•
Thunderbolts
•
U-Foes
•
X-Force
Exploit Weakness
(Last Updated: 04-16-2013 )
Give this character a close combat action. Damage from the attack is
penetrating damage
.