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POWERS
•Speed
Charge
Earthbound/Neutralized
Flurry
Force Blast
Hypersonic Speed
Leap/Climb
Mind Control
Phasing/Teleport
Plasticity
Running Shot
Sidestep
Stealth
•Attack
Blades/Claws/Fangs
Energy Explosion
Incapacitate
Penetrating/Psychic Blast
Poison
Precision Strike
Pulse Wave
Quake
Smoke Cloud
Steal Energy
Super Strength
Telekinesis
•Defense
Barrier
Combat Reflexes
Defend
Energy Shield/Deflection
Impervious
Invincible
Invulnerability
Mastermind
Regeneration
Super Senses
Toughness
Willpower
•Damage
Battle Fury
Close Combat Expert
Empower
Enhancement
Exploit Weakness
Leadership
Outwit
Perplex
Probability Control
Ranged Combat Expert
Shape Change
Support
TEAM ABILITIES
•DC
•
Batman Ally
•
Batman Enemy
•
Calculator
•
Crime Syndicate
•
Green Lantern Corps
•
Hypertime
•
Injustice League
•
Justice League
•
Justice Society
•
Kingdom Come
•
Legion of Super-Heroes
•
Mystics
•
Outsiders
•
Police
•
Quintessence
•
Suicide Squad
•
Superman Ally
•
Superman Enemy
•
Titans
•
Underworld
•
Watchmen
•INDY
•
2000 AD
•
Arachnos
•
Bureau of Paranormal Research and Defense
•
CrossGen
•
Crusade
•
Danger Girl
•
Founders
•
Freedom Phalanx
•
Guardians of the Globe
•
Kabuki
•
Top Cow
•
Vox Populi
•MARVEL
•
Avengers
•
Avengers Initiative
•
Brotherhood of Mutants
•
Defenders
•
Fantastic Four
•
Hydra
•
Masters of Evil
•
Minions of Doom
•
Morlocks
•
Mystics
•
Police
•
Power Cosmic
•
S.H.I.E.L.D.
•
Serpent Society
•
Sinister Syndicate
•
Skrulls
•
Spider-man Ally
•
Ultimate X-Men
•
Ultimates
•
X-Men
OTHER
•Combat Abilities
•
Carry
•
Colossal (symbol)
•
Colossal Stamina
•
Duo (symbol)
•
Duo Attack
•
Fist (symbol)
•
Flier (symbol)
•
Flier (transporter symbol)
•
Flight
•
Giant (symbol)
•
Giant Reach
•
Giant Stride (retired)
•
Great Size
•
Indomitable (symbol)
•
Merge
•
Move and Attack
•
Multiattack
•
Sharpshooter (ability)
•
Sharpshooter (symbol)
•
Split
•
Swim
•
Swimmer (symbol)
•
Swimmer (transporter symbol)
•
Tiny (symbol)
•
Tiny Size
•
Transporter (symbol)
•Objects
•
(Objects General)
•
Continual (retired)
•
Destroying Objects
•
Holding An Object
•
Immobile Objects
•
Objects As Terrain
•
Objects In Close Attacks
•
Objects In Ranged Attacks
•
Objects In Your Force
•
Picking Up An Object
•
Relics
•
Special Objects
•
Using Objects as Weapons
•Definitions
•
Additional Team Abilities
•
0 Damage
•
Area Of Effect
•
Damage Depletion Modifier
•
Evade
•
Healing
•
Knock Back
•
Knock Back Damage
•
Knocked Back Off Elevated Terrain
•
Locking
•
No Damage
•
Penetrating Damage
•
Themed Teams
•
Unavoidable Damage
•
Use and Possess
•
Victory Points
•
Wild Cards
•Actions!
•
Close Combat Actions
•
Double Power Actions
•
Epic Actions
•
Free Actions
•
Power Actions
•
Ranged Combat Actions
•Golden Rules
•
Rule of Action Tokens
•
Rule of Minimums
•
Rule of Occupancy
•
Rule of Replace then Modify
•
Rule of Three
ATA
•DC
•
All-Star Squadron
•
Amazon
•
Atlantis
•
Checkmate
•
Green Lantern Honor Guard
•
Justice League International
•
League Of Assassins
•
Legionnaires
•
Monster Society of Evil
•
Secret Six
•
Shadowpact
•
The Society
•
White Lantern Corps
•MARVEL
•
Alpha Flight
•
Dark Avengers
•
Fantastic Force
•
Guardians of the Galaxy
•
Hellions
•
Horsemen of Apocalypse
•
Morlocks
•
New Mutants
•
Nextwave
•
Outlaws
•
Reavers
•
Runaways
•
Serpent Society
•
Squadron Supreme
•
Thunderbolts
•
U-Foes
•
X-Force
Batman Ally
(Last Updated: 10-29-2012 )
A character using the Batman Ally team ability can use
Stealth
.