If a game effect specifies that a combat value has a “minimum” value and the final result of calculating that value is less than the specified minimum, use that minimum value instead. If the final result is equal to or higher than the minimum value, use the final result normally. If the final result of calculating any combat value is less than zero, use zero instead. In both cases, all replacements and modifiers continue to apply; only the final result of the calculation is changed. If a locked value is less than a specified minimum or zero, use that minimum or zero instead.