When this character would be hit by a ranged combat attack, if the attacker doesn't have [KC], you may roll a d6. On a result of 5-6, this character evades the attack. Uncopyable.Previous:Whenever an opposing character given an action attempts to move from a non-adjacent square into a square that is adjacent to a character using the Hyper time team ability (KC), it must roll a d6. On a result of 1-2, the opposing character cannot move to any square adjacent to the character using this team ability that turn. Characters using this team ability ignore them on opposing characters.
• HeroClix Website: With this change, the team ability now allows a character using this team ability to possibly evade being hit by a ranged combat attack by rolling a 5 or 6 on a d6 roll if the attacker doesn’t possess the Kingdom Come team ability. While this is similar to the standard defense power Super Senses, it is not granting the character Super Senses— this means that a character with Kingdom Come team ability that can also use Super Senses now has two chances to evade a ranged combat attack. However, this is an evasion effect so game effects that trigger off of evasion effects (such as Precision Strike) will still work against this team ability. The team ability is also Uncopyable— this means that it can’t be copied by a Wild Card.