Characters can have their damage healed through the use of powers like Regeneration, Steal Energy, and Support, as well as through other game effects. When a character is healed of damage, turn its combat dial counterclockwise a number of times equal to the damage healed. A character can’t heal beyond its starting line. A character with multiple starting lines can’t be healed beyond the starting line that it began with in a particular game. A character is not considered “healed” unless a game effect causes it to turn its dial counterclockwise.