Give this character a close combat action. After the close combat attack resolves, it may make a second close combat attack as a free action. The first attack does not activate the Damage Depletion Modifier.See Damage Depletion Modifier2013 Wording: Give this character a close combat action. After the close combat attack resolves, it may make a second close combat attack as a free action.2012 Wording: Give this character a close combat action. After the close combat attack resolves, it may make a second close combat attack as a free action. If this character loses Flurry before it makes the second attack, it can’t make the second attack.
•(Players Guide, 2014) Any powers that are not in use when the first attack is made with Flurry can’t be used for the second attack. Any powers in use for the first attack are in use on the second attack unless the power has been lost.
•(HeroClix Website 04-30-2013) There is only one change to Flurry, but it is a very important one. If you compare this wording above to the 2012 wording, you’ll see that we’ve removed the line that tells you Flurry will stop working if the power is lost mid-action. While rolling a critical miss or taking Mystics damage will still probably not be a happy occasion for you, at least now you don’t have to worry about Flurry ending prematurely when your character takes that damage. Instead your character will get to finish the action normally and make its second attack, even if they power is lost and no longer on the dial.Similarly, if you have the combo of Flurry with Steal Energy, then if you hit with that first attack and you heal onto a click that doesn’t have Flurry, you can still make that second attack.