Give this character a free action to modify by +1 or –1 any combat value of a target character until the beginning of your next turn. A character using this power must be within range (minimum range 6) and line of fire to the target. If a target character is damaged or healed, the effect of Perplex on that character ends immediately.2012 Wording: Give this character a free action to modify by +1 or –1 any combat value of a target character until the beginning of your next turn. A character using this power must be within 10 squares and line of fire to the target. If a target character is damaged or healed, the effect of Perplex on that character ends immediately.•Also see Rule of Three
•If you have multiple characters preparing to attack a single target, it's better to use Perplex to reduce the target's defense value, rather than using Perplex to increase your attack value. This is in case you miss.•Using the Outsiders Team Ability on a character would would make that target character immune to Perplex.