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Print and Play is the first major change to the HeroClix rule system, and it has some far reaching implications. The concept is simple – if you really want to use a Feat, Battlefield Condition (BFC), or Bystander Token on your force, you can now simply print it out and use it. Sounds great, right? Not so fast…
The whole idea of Feats and BFCs was to add a new and exciting element into the game, while still keeping with the “collectible” aspect. This turned out to be a brilliant decision that got players excited and added a new type of item to trade and collect.
Players are always left with a dozen extra cards at their disposal with each new set; some would sell them on eBay while others would trade them for other cards and figures. Even better, many cards were very popular as prizes at tournaments -- most noteably Warbound, Protected, Runaways, and Eleha'al Vine. This is how a collectible game should work, and is a perfect example for the industry to follow.
There is distinctive intrinsic value in these cards. The "value" doesn’t come in the form of cold hard cash (as some would argue); the value comes from the HeroClix eco-system itself.
HeroClix is first and foremost a collectible game. As such, it requires hard rules for the game to function, and one rule is possibly the most important of all: Play with official figures and cards you acquired. As you can see, it’s also the simplest rule. You can’t bring a poker chip and pretend it's Thor. You can’t print out a Sentinel dial you found on the internet and use your cell phone to represent it on the map. And more importantly, you can’t print a Feat or BFC that you don’t own. These types of proxies may be allowed in the casual or home setting, but you simply don't do this at the tournament level.
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