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arrowDreamClix: Star Trek
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Fixing HeroClix


DreamClix: Star Trek
The Le (05/10/2010)
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DreamClix: Star TrekWe love the combat dial. It's what defines HeroClix and all its fathers and children. Mageknight set the standard and HorrorClix brought us something new and different. That being said we think there's a lot more clix games out there that should be made.

DreamClix is a series of articles dedicated to new Clix properties we'd like to see in the future. These new properties should mostly be in their own world, with no crossover / compatibility to HeroClix or other Clix games (we don't want to see Dragon Ball Z characters in our Avengers vs JLA HeroClix matches, thank-you-very-much).

Star Trek Clix


HeroClix Star Trek Defiant When the Powerpoint (ppt) presentation was leaked two years ago, one of the proposed products was a STAR TREK miniatures game. It was targeted at the 30+ age and would be around the $100.00 mark, which had everything you needed including 20 ships.

Yes please!

I absolutely love the idea of a single stand-alone game like this, even at this price point. I'm not a trekkie by any means, but having a new Star Trek minis game would be a great way to get away from the overly complicated Starfleet Battles game that I played years ago.

According to the ppt leak, "smaller collectible SKUs" were possible if there was a demand. I think this would have been a great idea. There simply isn't enough variety in the Star Trek universe to justify blind packs, so the game itself would use the WYSIWYG model.

This is a great business model, as it's similar to the Munchkin Card Game model -- a single product contains everything you need (no boosters), with a single expansion coming out every couple years that has full backwards compatibility.

If this is still in the works, I highly recommend that Wizkids uses the Mageknight 2.0 PIE DIAL. This allowed for a great deal of flexibility with dial construction and could keep the "special powers" concept away. Let's be honest for with ourselves: Special Powers is a great game mechanic for HeroClix, but it's simply not needed for every single clix game, and this is especially true for Star Trek Clix.

As you can see from the illustration, the "Ability Nexus" is what defines the pie-dial, granting 5 possible new powers (the colored dot can be stand-alone, or connected to the other numbers). As far as Star Trek Clix goes, I think the "Ability Nexus" could be changed to "Faction Weapon", letting the Federation have powers different from the Klingons or Gorn. For example, Federation ships use Phasers, Klingons use Disruptors, and Gorn uses Plasmas torpedoes.


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Your Comments:
@Scott: HeroClix is already far too complex for many gamers. As such, I think a stand-alone Star Trek Clix, that is NOT compatible with regular HeroClix, would be successful if it jettisons most of the HeroClix rule bulk. For example, there is no need for all that Improved Movement/Targetting madness, or Vehicle Rules, etc.

Posted by: The Le on 3/19/2013 10:02:19 AM
And yes, I resurrected a dead thread. I'm aware, and I know Fleet Captains has already been out for awhile. I thought the two cents was worth sharing (if posting on a dead thread is a problem, it's best to just delete the thread to begin with).

Posted by: Scott on 3/19/2013 9:15:21 AM
It's an intriguing idea, but I see two strikes against it. First of all, the price point. At the end of the day this is only a board game we're talking about. I'm a trekkie AND a tabletop wargamer, and still I wouldn't pay that much. Second (and I realize how hard this is to resist from my time working for wargaming companies), while some of those rules are interesting, when developing a game it's important to take balance into account. Not everybody in the audience this game would target is going to be keen on an extreme level of technical rules that would require constant references to rule books/stat cards/etc before every move. Warmachine is rife with that problem. Every single thing on the tabletop does so many different things, it's hard to form a proper strategy unless you're not only a player, but an extreme enthusiast who reads rulebooks all day long. Heroclix is already bording on being too complicated as it is. We all like the rules to match our ideals for the theme, but at the end of the day, it's "just a game". Playability is paramount, and game rules must strike a balance between intuitiveness and simplicity to be successful and marketable to varied audiences.

Posted by: Scott on 3/19/2013 9:13:40 AM
Hmmmmm. STAR TREK vs. STAR WARS???? The possibilities are mind blowing!

Posted by: Lordcassidyg on 5/11/2010 4:51:53 AM
oh god... my measly paycheck can't possibly afford to feed both my comic book dork and trekkie at the same time!

Posted by: Logan on 5/11/2010 1:08:30 AM
Leaky shields would work on a single click method, ie Invul rating. But how close would you like to come before it becomes more like an SFB game?(sounds like you played that) The root here would be to use a system that is fast and dirty. And yes Paramont will make you pay through the nose for license. (see FASA history)

I would still favor the Lou Zocchi ships(anyone else remember) which were copied for SFB. Inexpensive models/molds. Your control might be in damage as a normal ship may do 2 clicks but having a heavy weapon rating gives a +1 vs a std shield/ defense of Invuln thus overpowering defense....based on Fasa info they did reduce damage, thats why they have minor blow outs through the ship while shield were reducing. Without shields result in just about total loss, or final click of bad defense... I think the outer dial would be great but I too need to get a hold of some Mechwarrior clicks to see. Then begin modding. The ability nexus great concept.

Posted by: scourge101 on 5/10/2010 3:39:47 PM
Johnwhite-toledo, I haven't had the pleasure of looking at a Mechwarrior dial. If there really is a second "outer" dial, then yes this would resolve the shields issue. However, it should act only as I described in the article; it should NOT provide "damage reduction" since Star Trek shields really don't work that way.

Posted by: The Le on 5/10/2010 1:31:48 PM
Actually, I WOULD like to see Dragonball Z fight Marvel and any other combinations you can think of. Superman vs Goku would be epic!!!!

Posted by: Lord Logan on 5/10/2010 8:41:30 AM
Shields would be east The Le. use the same thing that Mechwarrior did with an additional clicker. Every time the get hit, click the outer dial. for ever round your not hit you get to "heal" once. So the dial would function like impervious, inuln, toughness.

Posted by: Johnwhite-toledo on 5/10/2010 7:45:31 AM
Price is to high. If they continue on with the high price sets (Watchmen), It will never fly. The economy sucks guys! Star with a standard box start set. and go boosters. you make your money. But do the have the License with paramount?

Posted by: Johnwhite-toledo on 5/10/2010 7:41:53 AM
Nice concept. Mechanics might work out. Already looks better then Star Wars Starship Battles, though the figs were great system horrible.

If interested I could help with mechanics, Larger bases would help with deeper and better detail dials. I was and still believe FASA had a great system for Star Trek. Again key here would be a fast past system.

Posted by: scourge101 on 5/9/2010 2:25:36 PM
I'd like to see a revamp of Star Wars space battles. The mechanics on the most recent WotC game left alot to be desired.

Posted by: robeywan on 5/7/2010 10:38:31 AM