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Critical Miss: Injustice League
The Le (05/17/2010)
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Then again, I'm a big fan of completely new Team Abilities writeups... if only to spice things up. Here's a couple ideas:

HeroClix Injustice League(Weaken Enemy) INJUSTICE LEAGUE: When two or more friendly Injustice League team members are within 6 squares of the same target opposing character, modify that opposing character's Defense value by -1.

(Watch My Back) INJUSTICE LEAGUE: When two or more friendly Injustice League team members are adjacent, modify those characters Defense values by +1.

(Spotter) INJUSTICE LEAGUE: Whenever a character using the Injustice League team ability is within 4 squares of an opposing character, and there is no blocking terrain between them, all other friendly Injustice League team members ignore hindering terrain for line of fire purposes against that opposing character.

Well there you go. Five ways to fix the rather unusable Injustice League team ability. Two of those fixes borrows from existing TAs, while the other three are completely new. As I mentioned earlier, the current Injustice League TA can be useful, but only in swarm teams... and that simply makes it far too limiting to be of any real use.

Agree? Disagree? Got a better idea? I'm all ears... just post a comment below.

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Your Comments:
I absolutely agree, The Le. The IL needs to be changed. Besides, how many IL members could you fit into a standard 300 or maybe 400 point team anyway?! I like the Weaken Enemy version best, but Watch my back is pretty good too.

Posted by: Owlman166 on 8/3/2010 8:11:52 AM
"When a character with the IL TA is given a close-combat or ranged-combat action while adjacent to a friendly character with the IL TA, after resolving that action the character may make a close combat attack or ranged-combat attack (respectively) as a free action."

Or if that's too much, simply: "When two or more friendly Injustice League team members are adjacent, they can use Flurry."

Posted by: Alan Wilkinson on 7/10/2010 4:10:23 PM
Lol yeah it is pretty poor when you think about the high cost characters and the probability of having clix with leadership in the mix. i thought the avengers one was bad, but at least they have a large number of ATA feats to choose from instead

Posted by: Ste on 6/26/2010 12:18:24 AM
i like the ATA for the IL team already out ther have to roll for outwit its not much but at least its free

Posted by: deathstroke77 on 6/25/2010 4:20:15 PM
Could also do the same for Green Lantern Corps EXCEPT change +1 attack to +1 damage to show how sinister they can be.

Posted by: Lord Logan on 5/25/2010 8:46:14 AM
i think it may not work for strictly injustice league theme teams but it might work for non theme teams like one low point character with IL team ability (merlyn perhaps)+ wildcards. But yah it sucks that its not comic accurate.

Posted by: edQ on 5/19/2010 3:52:48 AM
Nice article, though I'm not quite ready to completely write off the new TA just yet. Uberman is definitely correct about this and certain other abilities losing their strength beyond the 200-point mark.

Posted by: Rurouni KJS on 5/17/2010 10:38:23 PM
@robeywan: the cost of a TA is already part of the figure cost, and all ATA's now have an extra cost. Since we're already paying for the original TA, it would be nice if it was actually useful.

Posted by: The Le on 5/17/2010 12:22:44 PM
what about the ATA out there already?

Posted by: robeywan on 5/17/2010 11:49:22 AM
I agree. I play the team built never use the team ability. I just like the figures that you get to combined with the reserved words.....

Posted by: scourge101 on 5/17/2010 10:52:47 AM
Oops - she took down GL - truly impossible!

Posted by: Spudues on 5/17/2010 10:06:11 AM
Was just reading the Hall of Doom brawl (JLA vs. IL) last night. Throughout the book, the baddies seemed good at concentrating their ranged attacks - Spotter seems pretty accurate! And Poison Ivy took down Firestorm all by her lonesome, almost impossible in Clix. . .

Posted by: Spudeus on 5/17/2010 10:04:31 AM
That, or change it to a 1 action per 150 point structure. Basically this, the free-move TAs and Leadership were all built for 100 or 200 point games. Now we're in a time of 200 point FIGURES being standard the action/point system should be tweaked to bring everything back into line.

Posted by: Uberman on 5/17/2010 9:39:11 AM

Posted by: LORD LOGAN on 5/17/2010 9:21:09 AM