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arrowCritical Miss: Injustice League
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Critical Miss: Injustice League
The Le (05/17/2010)
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HeroClix Critical Miss Injustice LeagueLet's get straight to it: the Injustice League Team Ability stinks. To be fair, it's better now than it has been in the past, but it's still at the bottom of the barrel as far as Team Abilities goes. Lets first take a look at how this TA works.

INJUSTICE LEAGUE (Blackest Night PAC)
Whenever a character using the Injustice League team ability attacks an opposing character that was attacked by another character using the Injustice League team ability this turn, the action does not count toward your available actions for the turn.


Alright, stinks was probably an overstatement when I opened up this article, but you have to admit that the TA isn't as useful as it seems. This ability is great if you have lots of figures on your team that far exceeds your allocated actions. For example, this TA is useful in a 400 point game where you have 10 Injustice League figures on your team. But how often is that going to happen?

The Injustice League TA reminds me of an old SNL skit with Patrick "Captain Picard" Stewart. He was on a soccer holigan show and declared, "Scottish soccer - great on paper, sucks on grass!"

HeroClix Injustice LeagueThe main issue with the TA is that it works off of Action Tokens, and its current wording is problematic with the current HeroClix game model. Unlike Warhammer or other mass army games, HeroClix is really designed for a small team (of around 5 figures) to battle other teams of similar size. Sure you can stack your team with small point figures to create a large army, but the game really wasn't designed for that (there's a reason why people hate bystander-token-heavy teams).

So in a 400 point game where you have 6 figures running around, chances are that at least 2 of them will be resting during any given turn... giving you exactly 4 Action Tokens for your other 4 characters. This is why the Injustice League TA is so terrible -- it's not useable at all under normal game conditions. Even worse, the Injustice League TA is absolutely useless when you have more Action Tokens than figures... a problem you don't run into with just two Superman Enemy figures or two JSA figures (or one Batman Ally figure).


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Your Comments:
I absolutely agree, The Le. The IL needs to be changed. Besides, how many IL members could you fit into a standard 300 or maybe 400 point team anyway?! I like the Weaken Enemy version best, but Watch my back is pretty good too.

Posted by: Owlman166 on 8/3/2010 8:11:52 AM
"When a character with the IL TA is given a close-combat or ranged-combat action while adjacent to a friendly character with the IL TA, after resolving that action the character may make a close combat attack or ranged-combat attack (respectively) as a free action."

Or if that's too much, simply: "When two or more friendly Injustice League team members are adjacent, they can use Flurry."

Posted by: Alan Wilkinson on 7/10/2010 4:10:23 PM
Lol yeah it is pretty poor when you think about the high cost characters and the probability of having clix with leadership in the mix. i thought the avengers one was bad, but at least they have a large number of ATA feats to choose from instead

Posted by: Ste on 6/26/2010 12:18:24 AM
i like the ATA for the IL team already out ther have to roll for outwit its not much but at least its free

Posted by: deathstroke77 on 6/25/2010 4:20:15 PM
Could also do the same for Green Lantern Corps EXCEPT change +1 attack to +1 damage to show how sinister they can be.

Posted by: Lord Logan on 5/25/2010 8:46:14 AM
i think it may not work for strictly injustice league theme teams but it might work for non theme teams like one low point character with IL team ability (merlyn perhaps)+ wildcards. But yah it sucks that its not comic accurate.

Posted by: edQ on 5/19/2010 3:52:48 AM
Nice article, though I'm not quite ready to completely write off the new TA just yet. Uberman is definitely correct about this and certain other abilities losing their strength beyond the 200-point mark.

Posted by: Rurouni KJS on 5/17/2010 10:38:23 PM
@robeywan: the cost of a TA is already part of the figure cost, and all ATA's now have an extra cost. Since we're already paying for the original TA, it would be nice if it was actually useful.

Posted by: The Le on 5/17/2010 12:22:44 PM
what about the ATA out there already?

Posted by: robeywan on 5/17/2010 11:49:22 AM
I agree. I play the team built never use the team ability. I just like the figures that you get to combined with the reserved words.....

Posted by: scourge101 on 5/17/2010 10:52:47 AM
Oops - she took down GL - truly impossible!

Posted by: Spudues on 5/17/2010 10:06:11 AM
Was just reading the Hall of Doom brawl (JLA vs. IL) last night. Throughout the book, the baddies seemed good at concentrating their ranged attacks - Spotter seems pretty accurate! And Poison Ivy took down Firestorm all by her lonesome, almost impossible in Clix. . .

Posted by: Spudeus on 5/17/2010 10:04:31 AM
That, or change it to a 1 action per 150 point structure. Basically this, the free-move TAs and Leadership were all built for 100 or 200 point games. Now we're in a time of 200 point FIGURES being standard the action/point system should be tweaked to bring everything back into line.

Posted by: Uberman on 5/17/2010 9:39:11 AM
CERY NICE. IN FULL SUPPORT.

Posted by: LORD LOGAN on 5/17/2010 9:21:09 AM