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Pick a Card: Smokey Cap
Eric "Slade Wilson"Schaen (01/05/2010)
Goto Comments

Pick a Card: Captain AmericaWelcome back to another installment of Pick a Card, where I combine feats card to characters in an attempt to improve their overall playability in the game.

Heroclix is back! The Hammer of Thor set is now available, and it’s about time. With this long awaited set comes a figure many have clamored for: Captain America. (A.k.a. Smokey feet Captain America.)

Wow! This version of Cap kicks ass! This is truly a fighting man’s Captain! With solid combat values and a good set of power, I think this figure will be on many a team going forward. Now this is how you make one awesome Captain America Dial. Start out with Running Shot, and a range of 8 with two target bolts. Combine this with his Energy Shield/Deflection, (Cap could be looking at a possible 20-21 defense from ranged attacks!) Add a touch of Leadership, like any good Captain America dial should. Then mix in some Close Combat Expert and Willpower.

HeroClix Hammer of Thor Captain AmericaMmmmm, sounds good so far but wait... there is a secret ingredient! A special power called Deflection Trajectory! That’s right, cue the lyrics to the Captain America Theme: “When Captain America throws his mighty shield, all those who chose to oppose his shield must yield.”

With this special power he can really take advantage of his range and mobility. Steve Rogers here is going to be able to target just about any character in most situations. Stealth is not an issue for Mr. Rogers; take that O.T.T.S. Batman! Now what’s that? There’s another character blocking the one you really want to hit. No problem fire away, Cap will find a way to bounce his shield to the targets of his choice. All this for just 72 points, yeah I’m loving’ it.

Ok now for some feat cards that can make this guy shine even more. For starters one thing Cap could use is some damage reducing ability. I like Life Model Decoy:

Life Model Decoy (12 Points): This character may not be healed. Damage dealt to this character is reduced by 1 if it is not reduced by any other effect.


It’s 12 points which is a little pricey but now Cap has the equivalent of Toughness on every clix.

Another choice could be Protected.

Protected (8 points): Choose a character. (Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.


At 8 points protected is never a bad choice. Plus Caps on the original feat card, so I had to go with it.

HeroClix Hammer of Thor Captain AmericaIt might be a good idea to consider the Thunderbolts feat.

Thunderbolts (5 points per friendly Avengers team member)
Prerequisites: Avengers team ability
All friendly characters with the Avengers team ability have the following team ability instead of the Avengers team ability: After placing your force in your starting area, choose any one team ability other than a wild card team ability or a team ability that can't be copied by wild card team abilities. Members of this team gain the chosen team ability instead of the Avengers team ability, but their team affiliation does not change.


The Prerequisite is the Avengers team ability, so now you can give Cap some fun abilities like the Batman’s stealth, or maybe you like the Suicide Squad for some healing. It’s up to you and for just 5 points, why not.

Honorable mention: Another Feat I like is Inspiring Command.

Inspiring Command (15 points)
Prerequisites: Leadership or Mastermind
Choose a character. Characters with the same team symbol as the character and a lower point value than the character are not dealt pushing damage when a second token is placed upon them if they are adjacent to the character at the beginning or end of an action.


It’s a little pricy at 15 points, and as stated the character must be a lower point value than the chosen character. If not for that this would be my number 1 feat for cap to use. You can keep friendly characters adjacent to him and keep pushing them for free.

So there you have it. My recommendations for the sentinel of liberty! Whatever feats you play with him, I’m sure you will have a blast.

Until next time follower gamers, go clix some butt!


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Your Comments:
honestly, this is Goo.d I snagged him form a Hot Booster, along with Thor and Odin. But I'm planning to Trade my Karnilla and Marvel boy for a M&M Colossus anyday. I would've preferred Incapacitate, Charge, Combat Reflexes, and RCE to represnt his Shield-Throwing Awesome.

Posted by: Shadius on 8/16/2011 12:49:56 PM
I LOVE this figure, but they should have given him indomitable and replaced willpower with toughness or something..

Posted by: redHULK on 5/11/2011 9:52:58 PM
Love and hate this mini. he's got great stats and powers not to mention its one of the best and most anticipated sculpts in the game, but it is far too easy to KO him in a single hit. maybe he's not the problem and its actually that there are far too many characters with 4 damage & either super stength or close combat expert that are the issue

Posted by: Ste on 9/15/2010 7:25:26 PM
if i had him id give him vampirism,and give him a shot ant picking up thors hammer.
if sucsessfull he should make one plass-kicking cap.

Posted by: jack on 6/28/2010 2:53:12 PM
actually force field will only gives him toughness on the first 3 clix and is subject to outwit. For 2 mor points LMD gives him toughness on every clix & can not be countered unless your opponent happens to play the thwart feat.

Posted by: Slade Wilson on 1/6/2010 11:13:31 PM
I like to equip. Cap with Force Field from the Fantastic Forces Set. 10 points gives cap a dial full of toughness.

Posted by: Ironman4president on 1/6/2010 3:55:34 PM
Good but.. i think is better if you put the new Pyms's feat plus thunderbolts... and choise KC team.. Cap gives a 22 defense... because you have a 50% to be adjacent to other character

Posted by: Grimm on 1/5/2010 6:18:39 PM
Inspiring Command is a great choice, particularly if you go with the half dozen or so figures with Avengers TA costing 71 points or less who have move and attack powers (Running Shot and Hypersonic are great) because they can snap out, snap back to Cap, without taking pushing damage. Avengers SR Hawkeye and Experienced Armor Wars Quicksilver are good choices for this, as well as being thematically appropriate.

Posted by: Dittobeetle on 1/5/2010 2:36:44 PM
C. Plan could be useful also. He's likely going to hang back and snipe at people so he should be able to stay on leadership for awhile.

I've played him on several teams now and he's amazing. Gives some much needed range to martial artist teams.

Posted by: Deadpool55 on 1/5/2010 1:13:27 PM