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Related: Slade Files: Black Widow
Related: Slade Files: The Flash
Related: The Slade Files: Thor
Related: Slade Files: Super Skrull
• Goto Comments
Hi all and welcome to the latest edition of the Slade files. This time the subject is again Spider-man, but in his stylish black duds. I can just hear the sounds of AC/DC as I write this up. Anyway, without further to do, on with the review.
The story is about Spider-Man's anger and determination to find Aunt May's shooter. Hence, he wears the black & white costume, modeled after the alien symbiote to emphasize his humorless aggression. He is often seen in action without his mask on, as well, showing his rage and thirst for vengeance.
Avengers, Reporter, Scientist.
His speed value starts at an 8, and stays pretty consistent until his last 2 clix. Oddly on his last clix his speed is a low 5. Maybe this is because he’s not looking to leave the fight once it’s on. His attack value starts out at a 10 and drops by 1 every couple of clix, ending on an 8. A starting defense of 17 is average, but jumps to an 18 on the next 2 clix, and never dips below a 16. His damage value starts at 3 and ends on a 1, but only on his final clix.
Basically, his combat values start good and remain decent through most of his dial, slowly dropping as he takes damage. The good news is he has some great powers and abilities to make up for his old school style dial.
Powers and abilities
Now this is where Mr. Parker starts to be worth that cost of 95 points. On his speed slot Spidey gains the Flurry power on his 2nd and 3rd clix. His defense slot starts with Super Senses... after all, a Spidey without Super senses is like well… Miguel O’Harah. Later he trades the Super Senses for some Willpower. On his damage slot he has Exploit Weakness on his first 2 clix. Then he gains Close Combat Expert on clix 3 -5. That’s right, this Spidey is not holding back - when he hits he means business. I almost forgot to mention, he has the Spider-man team ability to allow him to use any of his allies’ team abilities.
Special Powers and Traits
This version of the wall-crawler has one special power and one trait. First up is his trait Back in Black. It states: Spider-Man can use Leap/Climb and Stealth. As we know from characters like Batman and Daredevil, this combination can be extremely useful. Allowing you to move Spidey in and out of the fight without being tied up by an opponent is always a plus. Now add the fact that characters can’t target him with a ranged attack while he’s using cover and now this trait is well, spectacular.
His special power Web Cocoon reads: Spider-Man can use Incapacitate as if he had a range of 6. If he hits, you may place a Web special marker in the target character's square. So not only does an opposing character gain an action token, they have to break away in order to move to boot. (Provided they don’t have a power that ignores having to break away.) Looks like Spidey is really making crazy with the webbing.
(Web Special Terrain Marker: A character occupying this square must break away for movement purposes. Immediately after the character occupying this square no longer occupies it, remove this marker from the map.)
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