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Critical Clix is a brand new series of articles that asks a simple question: is this good or bad? If it's good then it's a Critical Hit. If it's bad then it's a Critical Miss.
May 2011 brings us a brand new PAC and rulebook. We've already taken a good look at the standard powers from the PAC in Critical Clix: PAC. So now let's take a look some of the other stuff and figure out what's a Critical Hit and what's a Critical Miss.
CRITICAL HIT: FREE ACTIONS
Using a free action does not consume one of your available actions for the turn, and you may give your characters as many free actions as game effects allow. A character may not activate the same game effect twice in one turn with free actions, unless the game effect indicates otherwise.
At HeroClix World we're big believers in the KISS method (Keep It Simple, Stupid). This small change simply means your Free Action, by default, can only be done once per turn. So there's no more Nanobots abuse or confusing questions -- it's once per turn unless otherwise noted.
CRITICAL HIT: DOUBLE POWER ACTIONS
A double power action is a special type of power action; it is also an action given to a character that allows it to use a game effect requiring a double power action. Unlike a power action, a double power action results in the character being assigned two action tokens instead of one (dealing pushing damage). A character cannot be given a double power action to activate game effects that only require a power action.
It's always nice to have new stuff in HeroClix, as long as it's simple, and this new ability works very well. Here's an example of how it would work: "Smackdown: Give Orco a double power action; he can use Charge as a free action and deals penetrating damage."
Since this requires 2 action tokens to use, you can only use this ability if Orco currently has 0 action tokens assigned to it. Simple, workable, and could lead to some very cool powers in the future. For example:
Spoon!: Give Tick a power action or double power action; he makes a close combat attack against a single target character; modify his damage value by +2 for the attack. If you gave Tick a double power action, also modify its attack value by +3 for the attack.
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