Page: 1 2
Related: Pow! Avalanche
Related: Pow! Felix Faust
Related: Pow! Rag Doll
Related: Pow! Spider-Ham
• Goto Comments
Our modern age strategy guide continues with Deadshot, one of my favorite Suicide Squad members... way before it was cool to like Suicide Squad.
At 100 points, Deadshot is an excellent secondary attacker due to his insane ranged attack abilities, and a touch of Precision Strike at the end to make him dangerous to even close combatants. At first glance Deadshot doesn't seem like much -- short dial, damage of just 3, and medicore speed, and not too impressive range of 7 -- but take a closer look and you have a beast of a dial.
Usage / Summary
He is and should be a ranged attacker on any team. Use a standard D&D format -- melee brawlers in the front to tie up your opponent while Deadshot sits in the back and blasts away. Stick him in hindering (preferably in elevation) to take advantage of Stealth. He's a great rooftop sniper.
He's can hide and ping your opponents at will thanks to Sharpshooter, a whopping  attack value, and . His range is a bit low, but you can always Perplex it to 10. Another option is to use that Sniper Rifle ability to get a natural 10 range -- which is a replacement value, so you can still perplex it to 13!
Right: Discounted HeroClix!
First you have the ability to deal damage at 7 range or 10. Then, you can use his BANG ability to modify his range by another 2! So without Perplex Deadshot can have a 9 or 12 range! Don't forget his ability to shoot through hindering terrain without a penalty. His TA can also be useful if you have another ranged attacker next to him.
Suicide Squad: When a friendly character adjacent to a character using the Suicide Squad team ability is KO’d, roll a d6 and subtract 2 from the result, minimum result 1. After the action is resolved, if this character is not KO’d, you may heal it of damage equal to the result.
He's a tad top heavy, losing that awesome Special Power after just one click. He does gain Energy Explosion and Running Shot allowing him to move quickly -- but he loses Stealth too! It's an interesting trade off. Sadly, with the first click being so strong, you really don't want to push him off that click.
(Continued on next page)
Page: 1 2