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By my count there's a dozen Captain America figures running around out there, but some of the best are easily the Marvel Ultimates versions. With three from this set to choose from, it's hard to go wrong with any of them, but some are certainly better than others.
We kick things off with the rookie version, clocking in at 72 points. With 7 clicks of life, he starts with a couple clicks of Charge and a less than stellar speed of . This isn't necessarily a bad thing, but it would certainly make it a little tougher for him to get into position. Leap/Climb is an interesting choice in the middle, which I have found to be good for one thing only -- running away. The single click of Flurry at the end is good, but only if you can make use of that Outwit.
Unfortunately the low range of 4 isn't going to be much use overall, until the end when you Outwit.
In the defense department it's sort of a hit and miss. The first click has a  which isn't great in today's game, but that click also comes with Energy Shield/Deflection, which brings it up to a very nice 18 against ranged attacks. Hide behind an object and you've got an effective 19 defense against range... not too shabby! The next two clicks brings him some much needed Impervious. By this time the defense values have dropped to a lowly  and  though, so he's going to take some hits, so pray your rolls are good. Even though the next two clicks have the same yo-yo defense, it comes with Combat Reflexes, which is a good thing because you should be deep in close combat for now. On the last two clicks we have a decent  defense -- not good early in the dial, but excellent at the end.
What he loses in mobility he makes up for in attack values, which are very good for most of the dial, even when it dips down to  on the 5th click of life... not to mention some excellent damage output. The first click of Leadership is cheap on the dial, but the real gem is the rest of the values. Sure it's only  for the remaining clicks, but with either Exploit Weakness or Outwit... we'll you're going to be able to whittle down the Hulk in no time.
A decent secondary close-combat attacker with some Leadership for big teams.
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