Awesome Clix: Silver Samurai
HeroClix 2016 Changes
KC Revisited
How It Works: ClixFX
Awesome Clix: Karate Kid
Clix Combos: Oberon & Mister Miracle
Probability and Statistics
Pow! Deadshot

Pow! Atomic Skull
Awesome Clix: Daredevil
Awesome Clix: Iceman
Awesome Clix: Cosmo
Awesome Clix: FCBD Thor
Awesome Clix: Rip Hunter
Awesome Clix: Green Arrow
Awesome Clix: Roy Harper Jr
Awesome Clix: Mr. Fantastic
Awesome Clix: Dr Voodoo
Worst Clix Ever: Thor's Mighty Chariot
Pow! H.E.N.R.Y.
Awesome Clix: Max Fury
Clix Beat: Cobra
Pow! Rag Doll
Pow! Turbo
Carded At The Door: Hank Pym
How It Works: ID Cards
2015 HeroClix Set Rotation
Pow! Ghost Rider
Worst Clix Ever - Avengers Taskmaster
Pow! Felix Faust
Pow! Spider-Ham
Pow! Superman (MOS 001)
Pow! Wonder Woman (DC10 002)
Pow! Batman (AO 001)
Awesome Clix: Scarlet Witch
Worst Clix Ever - World's Finest
Hypersonic Reviews: Age of Ultron Movie Starter
Hypersonic Reviews: The Irish
Awesome Clix: Tigra
Awesome Clix: Bug
Awesome Clix: TK Masters
Awesome Clix: Green Arrow
Awesome Clix: Taskmaster
Awesome Clix: Thor
Slade Files: The Flash
Clix Beat: Thanos (IC)
Hypersonic Reviews: GOTG Movie Starter
Hypersonic Reviews: Deadpool
2014 Set Rotation
Clix Beat: Flash (HT)
Clix Beat: Green Arrow
We Need To Talk About Spiral
2013 PAC changes
Slade Files: Moon Knight
Clix Beat: Zuvembie
Slade Files: Dracula
Slade Files: Spider-Man
Slade Files: John Constantine
HeroClix Vehicles Rules
HeroClix ID Rings!
Clix Beat: Kantus
Clix Beat: Quasar
Slade Files: Drax
Clix Beat: Dr. Strange
Slade Files: Super Skrull
Clix Beat: Skrull Assassin
Clix Beat: Nick Fury
Slade Files: Black Widow
Clix Beat: S.H.I.E.L.D. Enforcer
Team Ability Changes (2012)
Slade Files: DR. DOOM
Take 'Em Down: Nightcrawler
Take 'Em Down: Spider-Man
Critical Clix: 2011 Rules
HeroClix 2011 Rules Changes
Spring of HeroClix World
Juggernaut Helmet Token
Slade Files: Magneto (GsX)
Who is ClixKid?
Web Tokens!
Fall of HeroClix World
Slade Files: Carnage
Slade Files: Spider-Man (Black)
Rev: Ultimate Cap
Slade Files: Superman
Slade Files: Spider-Man
Slade Files: Ultron
Watchmen Day 3
Jonah Hex Review
Vegas Odds: B/C/F
Slade Files: Venom
Accessories: Capital City
Slade Files: Thor
PaC: Smokey Cap
PaC: Red Arrow
AlphaClix: New Beginning
PaC: Spidey (si)
Rev: Thor's Chariot
PaC: Robin (aa)
arrowRev: Crisis Nightwing

Review: Crisis Nightwing
Don't Hate Me...
The Le (06/21/2009)
 Page:  1  2  3   

Goto Comments

Crisis Nightwing Review HeroClixMy last article,Top 5 Overrated HeroClix, generated a lot of discussion. Of all the comments I read, I was especially interested with the praise and complaints about one particular character: Crisis Nightwing. Is he good? Is he bad? Or is he just overrated? Inquisitive players want to know…!

screams one thing to me: utility. Right off the bat (see what I did there?) Nightwing starts off with three Team Abilities. The Batman Ally will obviously keep him hidden and Titans will help him heal others (or get healed himself), but the real gem is the Outsiders Team Ability. This ability isn't seen too often in the battlefield because it tends to raise the figure’s point-cost too much, but here it’s perfectly placed on a 79 point figure. Why is this useful? Because this TA allows you to stop all combat modifications on a single figure until your next turn.


Let's take a look at some of the modifications the Outsiders TA can stop or hinder:

  • Standard Powers: Perplex, Ranged Combat Expert, Close Combat Expert, Combat Reflexes, Energy Shield / Deflection, Enhancement, Hypersonic Speed Option 2 (if it still existed).
  • Team Abilities: Hydra, Shield, Ultimate X-men, Police TA, 2000AD, Green Lantern Corps (alternate feat card)
  • Special Powers: Master Tactician (cr Deathstroke), Leading the Attack (cr chase Superman), Emerald Archer (Green Arrow). Give Me Your Tired, Give Me Your Poor (cr Uncle Sam), Tactics (av Ares), Sharpshooter (av Hawkeye), Gamma-Saturated (mu Maestro), Wand of Watoomb (si Dr. Strange), Bounty Hunter (jl Lobo), Killing Joke (aa Clown Price of Crime), etc…


outDon't forget -- you can use it on your own team members too! That's right, just use the Outsiders TA on your own Darkseid, and he’ll be able to use Omega Effects option 2 (penetrating attack) without taking the -2 damage penalty! You can also use Outsiders on your own figures to counter your opponent’s perplex (I hate it when opponents Perplex down my attack / damage). How about using it on JL Batman (Future)? His Datarangs wouldn’t suffer the -1 damage anymore!

Make no mistake, those first 3 clicks makes Nightwing incredibly potent as a supporting figure. Think about everything that's packed into those three clicks: Batman Ally TA, Outsiders TA, Titans TA, Leadership, Perplex, Incapacitate, Smoke Cloud, and six keywords – this makes him incredibly versatile. He’s also got Combat Reflexes and Energy Shield / Deflection for those 3 clicks, effectively giving him a defense no less than 18 against nearly all attacks (19 on the first click!); he’s not going to get hit anytime soon.

Even late in his dial he's a close combat machine, with Leap/Climb, Flurry, Perplex, and Outwit. Thanks to Combat Reflexes (for the entire dial), he has a minimum of 17 against all close combat attacks and the Batman TA to keep those pesky ranged attackers at bay.

When it comes to pure numbers, Nightwing is above average; not showing off, not falling behind. His speed drops normally, but his attack and damage values are very good in the middle. His biggest potential downfall is his relatively low damage (2 for most of the dial), and mediocre range of 6. This really isn’t a problem, since he's not meant to be a main attacker – he’s your utility piece, so shoot and scoot! Remember: Outsiders, Perplex, and Outwit all have a range of 10!

The biggest mistake is building a team with Nightwing as your center piece or primary attacker. He is neither of those. Yes he has Leadership, but it's misleading since he’s barely a secondary attacker – he’s more of a tertiary attacker (note that Leadership is a very cheap power when it comes to points). Nightwing is first and foremost a utility figure, and it would be unwise to treat him as anything else.

If you want a primary/secondary attacker, I recommend these alternate figures instead of Nightwing: cm Nebula (65 pts exp), ul Punisher (65 pts exp), sn Bullseye (65 pts vet), alpha Batman (60 pts), Alpha Clayface (60 pts), sn Nick Fury (63 pt), cr Red Arrow (73 pts), cj Green Arrow (50 pts vet), alpha Nightwing (70 pts), cd Metamorpho (70 pts exp)

Keep in mind that Nightwing possesses the Titans TA for the first three clicks, so Wildcards can make very good use of it. He also has a full dial of Leap / Climb, so he can run away from any situation if things get too hot; then again he also has a full dial of Combat Reflexes, good attack values, and potentially Perplex, Outwit, and possibly Incapacitate… so staying to fight isn’t a bad option either! Even on the last 3 clicks, we’re looking at a close defense of 17 or 18, outwit, and Flurry – so he’s certainly a threat for his entire dial.

When it comes to damage output, look at these combinations:

  • 2 damage or Incapacitate (1st click),
  • 2 damage + Perplex (2nd-3rd),
  • 2 damage + Perplex + Flurry (4th click)
  • 2 damage + Outwit + Flurry (5th)
  • 1 damage + Outwit + Flurry (6th-7th)

With those types of combos, he’ll be able to deal damage to any opponent, even those with Impervious.

 Page:  1  2  3   

Back to Top

Your Comments:
On his own, I believe he's very poor. He really can't do that much damage. With In Contact w/Oracle, though, he becomes extremely lethal!

Posted by: Owlman166 on 10/26/2010 2:48:42 PM
I totally agree with this! I think the Crisis Nightwing is an awesome piece. especially for only 79 points. I also like the Crisis Robin.

Posted by: geminimerc on 2/23/2010 12:51:48 AM