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The second trait allows this character to destroy any walls or blocking terrain adjacent to it. You do this at the start of your turn as a free action - handy indeed. This can be a good way to get the drop on an unsuspecting opponent who thinks they are safe behind a wall.
This character also has the following keywords: Asgardian, Deity, and Vehicle. So his choice of teammates is sort of limited, but with characters like the warriors 3 and Asgardian warriors coming soon, it won’t be long ‘til Thor has plenty of good company. This is the first character to posses the vehicle keyword. I’m guessing there could be some interesting vehicle’s coming our way in the future. Make way for the spider buggy!
Ok, so on to pros and cons.
The pros: Thor’s Mighty Chariot has 17 clix of life and solid combat values. Powers and abilities like: transporter, defend and enhancement make him a possible team player in bigger games. Combine his 8 range with running shot or the transporter ability, and he is just as effective at range as he can be in close combat. His damage never goes below a 3. So in most cases, Thor is going to be able to damage even the most impervious of foes.
The cons: It cost 500 points to field this puppy. So in a 500 point game, Thor and the goats are on their own. He is subject to Outwit as he does not possess the power cosmic team ability or any thing that will protect him from outwit. Thor’s Chariot is also susceptible to character with the stealth power. His transport ability and powers like charge and running shot can help him deal with stealth; it will just take a bit of planning is all.
Overall, I would say Thor’s Mighty Chariot seems very playable for its point value. In games of 600 or more, he can be the primary attacker and still offer support to his team mates. In a 500 point game he is like putting all your eggs in one basket, but its one heck of a nice basket!
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