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arrowAlphaClix: New Beginning
PaC: Spidey (si)
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PaC: Robin (aa)
Rev: Crisis Nightwing


AlphaClix: A New Beginning
Michael Jones (08/10/2009)
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HeroClix WorldPlaying the Figures
There is nothing in the rules that stops Joker teaming up with Batman and players will usually find they get a better overall team if they mix their figures. Most of the players whom the Alpha game is aimed at, however, are going to want to assemble a force of heroes to play against there villains. With this in mind we will have a look at the two sides.

Brave and the Bold
With only thirty-one figures in the set and 20% of them being a version of Batman, one of which comes in every booster, building a team with even a simple theme of Heroes is likely to see more than one version the caped crusader. The four easily available Batman (numbered 1 through 4) add up to 220 points and make for a good starting team. There are several 30 point common figures (Robin or Alfred) in the set that can be used as the fifth figure and fill out the 250 point maximum. While most players will quickly see the value in Nightwing’s dial full of Leadership or Caped Crusaders Flurry, I thought I would highlight two other heroes that may be overlooked.

  • #11 Huntress - 50 Points

Eight range with eight movement Running Shot means she can target almost anywhere on the map. With all the leadership in the set it is easy to boost her 9 Attack Value.

 

  • #14 Alfred - 30 Points

There are only two Alpha figures with Healing (support), and while both have to take damage before they gain the power, Alfred offers Stealth to help keep him on his healing slots and Energy Explosion which can help get around some of those pesky defense powers (like Mastermind and Shape Change) should you be able to shoot the person standing next to them.


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Your Comments:
I always loved alpha as it was my first clix (I mistaked it as a cheap starter)
The peices work great in regular games.

Posted by: tronixton on 12/8/2013 2:59:20 PM
I've just started teaching the missus how to play and decided to start her on the regular rules rather than alpha. i just didnt see the point of teaching her alpha only to turn to her afterwards and say ok, forget everything you've learnt so far, now im gonna teach you to play it with the grown up rules!

That being said im still a fan as it gave me a chance to get some of the older sculpts with better stats.
Just wish they could have kept the team abilities on the dials, they dont need to have rules in alpha, they could just be there to indicate whever someone is good or evil, but this would allow them to cross over into the regular game more definitively.
Another thing i really liked about them was the fact that you get and could see which Batman was in each box. I still remember opening my first box of clix(Sinister) and the only thing i recognised was Rhino, and thinking, who the bloody hell everyone else was! thankfully i'm a little more hero-literate these days,buying too many graphic novels on a monthly basis, all thanks to heroclix of course

Posted by: Ste on 6/25/2010 10:45:36 PM
i like alphaclix it how i got in to heroclix.so all the heroclix i have are dc.i do have a small mavel group but i would love spider-man alphaclix to be fare i started to make the set(how about spide-man & spider-girl duo)

Posted by: ikari on 1/5/2010 10:41:32 AM
I am a BIG fan of AlphaClix, so I like this article -- especially the correlations back to regular Clix, which hopefully calm the "Alpha-phobes"... Well done!
I actually prefer the 70 point Nightwing over his Crisis counterpart... the "purple defend box" (Willpower/Evade) and 3 damage down the dial are great for Clix and Alpha alike.

Posted by: Chris (WolvieFan9) on 8/19/2009 3:33:51 PM
Good article! A friend stopped by and we had a blast playing a sealed game of Alpha. It players fast, is pretty easy to pick up for HC players and much more importantly for the non-HC players it was really geared toward.
For hard core HC folks there's still a lot of value - some of the pieces work well in HC and some of the dials make for great custom dials. I recently had a custom Gladiator (old DD foe) made and had him put on a Killer Croc dial. Also some of the really pricey HC figs like the Chase Alfred and the U Oracle are more easily available. going to have the "Alfred with shotgun" custom made from the extra one I just pulled.
You're right, a lot of the criticism was from Clix people who really didn't get the purpose. Plus since it was a brainchild of Mark Tuttle, some people would have hated it no matter what!
The fact that it is 100% compatible is the key. Moving forward I really hope NECA learns from this if they plan "clix-related" game sets.

Posted by: Tom Price on 8/10/2009 12:47:01 PM
Harley -can- fire out of adjacency as far as I can gather, but she can't use her shooting powers against an adjacent opponent.

Posted by: James on 8/10/2009 10:35:30 AM
"However under Alpha rules there is nothing to stop her using RCE while based"

I don't believe this to be the case. From the AlphaClix rules sheet:

Punching
A punch is an attack made against
an adjacent enemy. An enemy
is adjacent to you if it occupies
a square next to yours, even
diagonally. When determining line
of sight to punch a diagonal enemy,
ignore other characters.

Shooting
A shot is an attack made against an
enemy at range. You can shoot at an
enemy that is a number of squares
away from you up to your range. If
your range is 0, you can’t shoot.


If you're making an attack against an adjacent enemy, that's a punch by definition.

Posted by: James on 8/10/2009 10:33:24 AM
Great review.
Having played heroclix, I never even bothered to look at Alpha as a stand alone game, just as support pieces for my regular teams. Brings new light into a game I already love.

Posted by: incredibile on 8/10/2009 10:24:26 AM