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The Brave and the Bold set introduced us to the 8 Lantern 3-d objects. Not everyone was able to get their hands on them, but that shouldn't stop you playing a cool Lantern-centric scenario! (We added a White Lantern Object to spice up this scenario!)
Players / Points / Actions
For 4 players, 400 point teams, 3 actions per turn
For 3 players, 500 point teams, 3 actions per turn
For 2 players, 600 point teams, 4 actions per turn
Each player may bring up to 3 objects, one must be light. No other special objects allowed by the player.
No BFCs allowed. All other cards follow the 10% rule
Special Rules / Objects
Below are descriptions for 9 special 3-d Lantern Objects. You can use anything to represent them on the map: coins, shells, paper, etc.
At the beginning of the game, each player, in order, chooses a Lantern Object of his choice and places it on the map under normal object-placement rules, until all objects have been placed. (For 2 or 4 players, the final unchosen Lantern Object should be placed in the middle of the map.
Each Lantern Object has the following properties: Immobile Object. This object can't be destroyed. Give a character occupying the same square as this object a power action: remove this Latern Object from the game and place it on that character's card. The character gains the power(s) granted by the object. A character can possess multiple Lantern Objects this way.
A character that is KO'ed places his Lantern Object in the same square in which he is KO'ed, as long as there isn't another object already there; if there is, then the Lantern Object is placed in an adjacent square of his/her choice (a square that is not occupied by another object). Repeat for all objects the character was carrying at the time of his demise.
Black Lantern (Death)
Whenever an opposing character is KO'd during your turn within 8 squares of this character, they are considered KO'd, but do not remove them from the map and heal them of 1 damage. After all current actions are resolved, that character becomes friendly to your force and you may immediately assign them one action as a free action. After this action is resolved, remove that character from the map.
Blue Lantern (Hope)
This character can use Barrier or Telekinesis and modify their range value by +2 and can use Telekinesis for 10 squares instead of 8 (for all limitations of Telekinesis).
Green Lantern (Willpower)
This character can use Indomitable or Willpower and modifies their defense values by +3 when they are the target of an attack using Incapacitate or Mind Control.
Indigo Lantern (Compassion)
This character can use Support or Regeneration and only subtract 1 from their die roll instead of 2 when using those powers.
Orange Lantern (Avarice)
This character can use Poison; when using Poison this way, this character is considered adjacent to opposing characters up to two squares away to which it has a clear line of fire.
Red Lantern (Rage)
This character can use Battle Fury and modifies their damage values by +1.
Violet Lantern (Love)
This character can use Mind Control and modify their range value for that attack by +2 (figures w/ a range of 0 replace their range w/ 6 instead of 4 for that attack), and if that attack is successful, each character successfully hit modifies its damage value by +1 until its free action granted by Mind Control is resolved.
White Lantern (Life)
Whenever an friendly character is KO'd during your turn within 8 squares of this character, they are considered KO'd, but do not remove them from the map and heal them of 1 damage. After all current actions are resolved, that character becomes friendly to your force and you may immediately assign them one action as a free action. After this action is resolved, remove that character from the map.
Yellow Lantern (Fear)
This character can use Exploit Weakness or Penetrating/Psychic Blast and modifies their attack values by +1.
Optional: Random Lantern
At the beginning of the game, rather than selecting a Lantern Object to place on the map, use pennies instead. Place all the real Lantern Objects into a bag. After the player picks up the penny, randomly draw a Lantern Object from the bag and replace the penny with it.
Optional: Force Drop
You may attempt to force a character to drop a Lantern Object. Give your character a Power action and make an attack roll against a single target opposing character. For this action, the attack deals no damage and your attack value is modified by -3. On a successful attack, the opponent drops a single Lantern Object that he is holding. If the target is holding multiple Lantern objects, the attacker chooses which one is dropped.