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The Hulk is destroying the city, and only your team can take him down. But how do you stop something that's... unstoppable?
PLAYERS / POINTS / ACTIONS
•For 2 players: 400, 500, 600, 700, or 800 points.
•For 3 players: 400 or 500 points.
•For 4 players: 400 points only.
•4 actions per turn for 2 players
•3 actions per turn for 3-4 players
•NO BFCs, Feats, Bystanders allowed.
TEAM 1: HULK
You can only have 1 character on your team, and that character must be some form of The Hulk.
TEAM 2-4: HEROES
All other teams are considered the Heroes. These teams can not have any kind of Hulk character on the team (that includes any version of Bruce Banner).
After any Hero team finishes it's turn, the HULK team takes a turn. (example: There are 3 teams: Hero-A, Hero-B, and HULK. After Hero-A takes a turn, HULK takes a turn, then Hero-B takes a turn, then HULK takes a turn, etc..)
SPECIAL CARDS (HULK):
The Hulk player may choose up to 3 cards below, which immediately apply to the HULK. If there are 2 Hero teams, then the Hulk player may choose up to 5 cards total. If there are 3 Hero teams, the Hulk player is granted all 6 cards.
Clarification: Points / Cards: This scenario is intentionally designed to be fun and loose. A higher point game will give the Hero team(s) an advantage. If you want to give the Hulk player a better advantage, let him or her add more Special Cards to the Hulk. If some cards are too powerful, there's nothing wrong with banning it from play. Find the points/cards options that is best for you and run with it -- the key is to have fun!
Clarification: Green Skin: The Hulk player can use this ability any time before damage is dealt. So if your Hulk character has Impervious, you can choose to make your Impervious roll before deciding to use the Green Skin ability. After the 3rd use of Green Skin, you can't use this ability anymore.